BluePhaze's Recent Forum Activity

  • YOu also need to know that even when transparent the pixels of an image have to be drawn/rendered. And most mobile devices have just enough memory to render about 3x the screens size of pixels. So if you have images that fill the screen and more than two of them overlapping, even if they are transparent you will get overdraw and your game will run out of memory. 3 Layers of full screen images will kill the memory on a mobile device...

  • I could have sworn there was a blend mode option in Construct 2 for this type of thing as well...

    Select a sprite and in the Properties pane you have blend mode as well as effects that may be able to help here...

  • krish make sure you aren't changing the bullet speed in both the bullet properties and also in your events. The events will override the properties settings.

  • You can do a couple of things, you can have a condition that when objects of a certain type (or family) are within range of the turret, have it acquire target.

    You can have an instance variable that says wether the object is an enemy or not and have the turret lock onto it if the variable shows it to be an enemy once it is within range.

    You could also do pick nearest as philx suggested, though you may have to do one for each type of enemy unless they are in a family...

    Just a few ideas...

  • This has been proposed a couple of times, not just in regards to functions but anything that is user defined and identified by name, variables, objects, families, etc... I am hoping it makes it in at some point...

  • I can't get the project to run (I get javascript or plugin errors), but have you tried on collision instead of overlapping? That way it only triggers once for the cone and the player? Is overlapping will keep triggering as long as it's true. Which may be causing some issue.

  • Maybe because the player is still moving and every move within the cone fires off the pathfinding again so maybe it is stuck starting the pathfinding over and over until the condition is no longer true?

  • teledine Construct 2 is for developing HTML5 games, not C++ or directX games. Totally different products. Construct 2 gives you the type of drag and drop and event driven game design capabilities that Construct did, just for HTML 5 games though which currently means 2D.

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  • Ashley Not sure if he can post the capx link as his rep isn't above 500...

  • From the times I have seen this type of behavior, this usually ends up being related to animations and events that are triggering them, or related to the bounding box or image points changing position/shape during animations.

  • Don't start the timer until the layout starts.

  • lucid I have been having issues when bringing in my sprites. The issue is in sizing them, I want to size them proportionate to the rest of the objects in the layout, but I have to guess and the set the scaling. What is the best way to resize once they are imported? I can't make heads or tails of the pile of sprite parts that get shown in the layout editor in order to use them for some type of resizing or anything else. What is the best way to work with them visually in the layout? Or even using properties in Construct 2 to set the height and width (and keep proportions) in Construct 2?

    I am also having issues trying to get my spriter imported sprite to function with the platform behavior. I don't know which object to assign it to, the family, the container the object...

    The last piece is that the object seems to float above the ground for me once imported which tells me that the image point being used for the overall sprite needs to be moved, however, I can't figure out how to work with it to get it aligned correctly as the pile of parts that appear in Construct 2 doesn't lend itself well to sizing, adjusting image points (No idea where to even start on that one).

    Sorry to flood you, I have been reporting Spriter bugs to you on the Spriter site, but have been waiting to report the ones I see when bringing the imported SCML into my construct projects. I figured this is the place to do it.

    Thanks again for all your hard work!

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BluePhaze

Member since 20 Dec, 2012

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