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  • Hi,

    I have used Construct Classic for a short time (2hrs) I was so happy that I bought the Construct 2 package but now see that there are very few of the Classic plugins available in 2...am I missing a download?

    Where might the 3D object import feature be?

    Thanks.

    A.

  • Construct Classic and Construct 2 are two entirely different entities.

    There is no 3D plugin for C2 like the one in CC, but there is THIS PLUGIN that may be of interest.

  • Scirra... on Classic..."It is the predecessor to the more modern Construct 2"

    More modern but there appear to be so many less features when you start clicking the mouse. Can someone explain the disparity of features because the image below makes 2 look far less useable than Classic. Indeed from what I've seen the Classic stuff is gorgeous graphics of the new millennium v's well, in my noob understanding, space invaders 1980.

    i591.photobucket.com/albums/ss358/Alz_bucket/Constructcomparison.jpg

    <img src="http://s591.photobucket.com/user/Alz_bucket/media/Constructcomparison.jpgl%5d<img%20src=" border="0" />

  • Well, it's not the same technology too. Basically if you want to do a 3D game for windows, using directX, you should use CC.

    But if you want to do a 2D cross platform game, running on desktop, mobile, browsers you'll have to use C2 but yes, it have less plugins than CC for now.

  • teledine Construct 2 is for developing HTML5 games, not C++ or directX games. Totally different products. Construct 2 gives you the type of drag and drop and event driven game design capabilities that Construct did, just for HTML 5 games though which currently means 2D.

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  • C2 can make almost any 2d game you've ever seen, including the ones with gorgeous graphics you saw made in CC, as long as it was all 2d (short of ones that use sprite distortion, but based on what Ashley has said that feature is likely going to be implemented in C2 later). C2 actually renders faster than CC does!

    https://www.scirra.com/blog/102/html5-games-faster-than-native

  • Thankyou for the good replies.

    With such fundamental differences in underlying code, functionality and output it may be worth considering a greater separation of the two versions by having different names.

    For my current purposes Classic is brilliant. I look forward to seeing how 2 evolves.

  • It could be done by integrating three.js into C2. The problem is that such functionality can't be proper abstracted away in a plugin. C2 would have to be refactored and modified to include a 3D pipeline into it. Maybe heavily so. So it's unlikely we'll ever have 3d on C2. I don't know the inner workings of c2 exactly so i can only speculate.

  • With such fundamental differences in underlying code, functionality and output it may be worth considering a greater separation of the two versions by having different names.

    Actually, they already did that, construct was renamed to construct classic for that exact reason.

  • Right now Classic is effectively retired. We have not yet made an official announcement to that end, but we probably will at some point. Everyone familiar with the move from Classic to C2 knows it was a ground-up rewrite with a modified feature set. I assumed everyone not familiar with the transition would be new users who would naturally pick the newer and better supported C2, so I'm curious as to why you would pick the older and unmaintained Classic instead. Maybe we should hurry up and officially retire it to avoid people expecting its features in C2.

  • I have to admit it always find it weird having to add the "2" when talking about Construct to someone

    If CC is here to stay around, C2 could be something like Construct Live or Construct Universal

    It's probably hard to change the name now tho :p

  • I have to admit it always find it weird having to add the "2" when talking about Construct to someone

    If CC is here to stay around, C2 could be something like Construct Live or Construct Universal

    It's probably hard to change the name now tho :p

    Agreed! Ashley should have called it Ultimate Hyper Gaiden Construct 2: HTML5 Turbo Collector's Anniversary Special Championship Edition.

    That rolls better off the tongue. ;)

  • The future may seem to be HTML5, but it's also 3D and increased immersion (Oculus Rift, and eventually neural jacking etc.) So I hope one day Scirra will move into that area.

  • I have to admit it always find it weird having to add the "2" when talking about Construct to someone

    If CC is here to stay around, C2 could be something like Construct Live or Construct Universal

    It's probably hard to change the name now tho :p

    As I just said on the previous page, they already did that, that's why it's called construct classic and not just construct.

  • Yeah I saw that, but I think teledine meant to have a different name for C2 as well

    I'm just trying to say that the number "2" doesn't work that well as it's not an update from a version "1", which doesn't exist. So it would have made sense to have a branch name for each version, namely Construct Classic and Construct Live (for example)

    Or CC and CL for people who don't like super_long_names_with_extensions

    Anyway let's head back to the OP as this is probably not gonna change any time soon

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