.CAPX: https://www.sugarsync.com/pf/D6025908_4317202_6764554
Following the comments in the "Event CharEnemy" event sheet, what follows SHOULD be the flow pattern of events:
PreChase -->> ChasePhase <<---->> AlertPhase
^^-----------------------------------------
When the VisionCone object overlaps the CharPlayer object, the CharEnemy object SHOULD start Pathfinding TO the Player...but it just sits there even though the two conditions are true to set the status from PreChase to ChasePhase. It isn't until AFTER the Player has left the range of the VisionCone that the Enemy starts chasing the player.
Can someone help me see what I'm missing, please?