BluePhaze's Recent Forum Activity

  • damainman What logic are you using for the layout scaling? Are you doing it on a layer by layer basis or directly adjusting the layouts scale through properties?

  • damainman Have you looked at how many layers of images you have? Most mobiles get overdraw if you have enough overlapping objects and layers with graphics. It can blow the memory out on them pretty quick. Having multiple layers with images overlapping still draws the sprites from each overlapping layer from what I understand on mobile.

    I am pretty sure I am going to have to end up going with separate forks of my build to support mobile, etc...

  • Tom Avatars and button images for the tool bars seem to be missing. Also maybe some of the CSS may not be linking up as I am getting some pages that everything is rendered as lists of text instead of the normal forum formatting when refreshing randomly

  • CimaWebDesign Figured I should ask are you going to add the rest of the tile types? As in corners, Upper Right/Left, Sides, etc... the only ground tiles I see are center blocks which are great for doing long stretches but nothing really for doing quality looking variations in terrain for the foreground.

    If not it is something you should consider:

    • Make your tiles more seamless. I know the gradients give them a specific style, but it also makes it very apparent where the tile seems are which can break the continuity of the game environment.
    • Make the tiles have sizes that fit common grids (32, 64, 128, 256) and square in area so they can tile more easily by using the snap to grid settings.

    -Make the classic 9 block tiles Think taking a chunk of ground and splitting it up like a tic-tac-toe board. That way you have center pieces but also have sides and corners etc... so you can make professional looking ledges, etc...

    -Jump/Fall Through tiles (thinner) like branches, thinner ground tiles, etc...

    -Slopes

    • Multiple color/hue versions of each tile set as many of the programmers who have no graphics experience may struggle to do swatch conversions, etc... in graphics tools.
    • Tiles/Icons for generic power-ups
    • Icons/Buttons for basic movement on touchscreens (up, down, left/right, jump, etc...)

    Just some thoughts that may give you a better chance of getting some good money for your tile sets. Not trying to be critical or negative at all, just trying to give you a better chance of selling your tile sets by making them easier to use and also making them more flexible for using for larger games and projects. You have a good start, keep at it.

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  • Did anyone find any that are not targeted at Japan?

  • damainman Looks great! What resolution are you using (layout size, viewport size?) and what type of frame rate are you getting on different devices? I have some plans for a Wanderer's from Y's type Action/RPG/Platformer as well. But skilling the 8/16bit era graphics and going with a bit smoother vector graphics. I am always curious on the performance others get with large layouts...

  • I would look at some of the threads on random level generation and bitwise method for level generation. These may point you in the right direction as this is really a subset of that type of operation.

  • The meat of this question is below. Note that he asks what if they DON'T have those browsers installed.

    I read somewhere that you need either firefox 11 or chrome 18. But what if players don't have those installed.

    If they don't have Firefox or Chrome (Versions that support GamePad) then they need to update or install them. IE and other browsers do not yet support the GamePad API. I had a talk with Microsoft last week and was told currently they have no plans for the GamePad API as touch is a bigger priority for them currently.

    So you are stuck with GamePad API only working in FireFox or Chrome. If your users won't have those, they will have to use keyboard/Mouse or Touchscreen.

    The other option is hope that someone like ludei or appmobi or phonegap comes up with some type of way to expose the OS GamePad support to your game, or find a library that can be used to add GamePad support if there are any out there.

  • TELLES0808 Thanks that is probably what it was. The ID's from the blocks that were duplicated probably wasn't changing.

  • Thanks R0J0hound that cleared it up. Oddly I had that setup but it wasn't working. I have decided there must be some oddity with my events or with my UID's... But I scrapped it and started from scratch and it works fine just like your sample. Odd. Thanks again for all the assistance on this one!

    I am using this logic to create an interactive Under Construction animation for my site. At the load it will do a couple random number generations which will be responsible for picking a set of blocks, a set of enemy types. It will then create the screen and the enemies chosen will destroy the blocks to reveal the company logo and under construction message.

    I figured this would be a nice entertaining method that will also allow me to use some of my game characters/assets to be used outside of the game to make the site more personal for those who end up playing my games.

    Once the site is finished I will find another way to incorporate it just to keep the entertainment value.

  • Doesn't make sense to me currently either. I got it working with "Pick Random Instance" but it skipped blocks for some reason, at the end there would be 4-6 blocks that it just totally ignores. With "Pick Instance with UID" it works, but it does them all in order by UID.

    Using R0J0hound advice I am trying to make it work with "Pick Instance with UID" on the block object. The Block object doesn't have a pick Random instance like the system object does...

  • If you follow the platform tutorial you will also find that using the movement of left and right with platform and using the mirror action for your animation, you can get your player to moonwalk if you hold right and tap left while still holding right. Works the other way as well. I still haven't taken time to get this issue resolved, but I may tackle it soon if nobody else has run into it...

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BluePhaze

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