NN81's Recent Forum Activity

  • thanks guys

  • well then i'd suggest you simply modify that area a little bit or place a couple of invisible sprites such as little squares or circles in the trouble areas for a simple/quick solution.

    I thank you for the advice, yes, that's exactly what I am doing, but I was hoping for some trick to do what I was asking. I also noticed that when the Player Takes Speed does not hang while it stops in proximity and then starts again and finds the slight difference in height instead. So it might be something related to some kind of intrinsic physics of the platform behavior..

  • That's not the point. I already use the invisible collision box but playing a very irregular ground is normal that some points are slightly uphill, I think the Player blocks too easily at these points, for example the Blender Game Engine has an option that allows me to Setting how many pixels I want to jump over to the Player, I wondered if that was possible on Construct.

  • Hello everyone. Is there a way or option for a player sprite whit platform behavior to overtake a few pixels difference in level ? i have a solid sprites, not perfectly aligned, as ground And when I walk in those points, the character stops..

    I would like to be able to continue walking if the altitude difference is not so much.

    Thank you in advance for who responds

  • tryng use instance variables on some of them.

    for example if you wish 3of them stopping, giving at this 3 one instance variable, set it to a value, when you want to stop change the value then call the command if instance variable is X then stop.

  • thanks, i think tiled mapping when it's possible it's the best choice for this issue!

  • It would look the only way I hoped for some automatic feature of the tool that could simplify the job

  • Thanks for the answer, I had already thought about something like that, is there no other way to do it?

  • Hi guys, my question is simple: is there a simple way to make solid walls "irregular" without having to use dozens of solid sprites rotated and resized? For example in this image, wanting to make these solid walls along the contour of the drawing, how could you do it?

    I hope you understand my need and as always I apologize for the bad English translation

  • why not.. Roboxtory??

    good TNT

  • I did a lot of things since the last post. So:

    - You can now push boxes around. That was something many People mentioned. But there are still a few bugs right now.

    - An also important Change is that the Robot now have a battery pack. Means that every secound the Player lose engery. And when the battery is empty you must load (you cant move).

    - There is now a Little lightning (look at the gif)

    - And there is a new trap: The Press

    Should i always make a to you NN81, mercuryus ??

    Hopefully you like the News

    Cryttexx

    good

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  • In my ignorance what I do not understand is why you keep talking about "overlapping" when a sprite has "solid state" there is no overlapping but only a contact / collision with this.

    What else I do not understand is why all this complicated way to handle collision when XY coordinates of all sprites are well known to the tool, so it would be very easy to point out when the box has to stop on a sprite with "solid state".

    However my problem is those microscats because the graphics with my player's animations are bound to the box, so when this does "crazy collision" my Player suddenly changes animations from idle to walking, causing a very unpleasant effect in the game.

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NN81

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