Boxtory|2D Platformer [DevLog]

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  • I did a lot of things since the last post. So:

    - You can now push boxes around. That was something many People mentioned. But there are still a few bugs right now.

    - An also important Change is that the Robot now have a battery pack. Means that every secound the Player lose engery. And when the battery is empty you must load (you cant move).

    - There is now a Little lightning (look at the gif)

    - And there is a new trap: The Press

    Should i always make a to you NN81, mercuryus ??

    Hopefully you like the News

    Cryttexx

    good

  • why not.. Roboxtory??

    good TNT

  • I think it looks good. I'm sure you put in lots of longs hours to make this game. I sure as hell did with mine so far lol best of luck with this project 😀 if you have time check out my project in the works in progress feed. It's called Alien Assault

  • The tv filter seems cute, as does the prototype graphic style. When you release the demo I will play it gladly.

  • Hi Cryttexx

    i would like to test your game with the current state.

    There are some new things i really want to see.

    For me 'Scirra Arcade' is ok...

    mercuryus

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  • Scirra Arcade for me too XD

  • Hi Cryttexx

    I played the demo and I've left some feedback on your survey, but for the benefit of other forum users here some of it.

    • Get rid of the TV filter, it doesn't add anything to the look; it just makes the sprites/graphics look a little worse than they should
    • I don't think you need health AND the blue thing ("akku") - just have one or the other...
    • the little orange tank bot has really glitchy movement when changing directions
    • there's too many "walls of text" at the start... keep it simple, "here's the controls, etc... good luck"
    • the player controls are very slippy... unless that's what its supposed to be like
    • When I got to the end door it opened, but then closed before I got in....
  • Your game is very good ...

  • Pretty interesting prototype! Looking forward to it

  • sorry but on my old notebook, the prototype don't work, black screen > <

  • > sorry but on my old notebook, the prototype don't work, black screen > <

    >

    It took me a hour but now it works. I think you spend at least a hour in my game so extra for you the game is now on Scirra Arcarde too.

    Unfortunately my old notebook has a webgl gpu blacklisted, I think the problem of not being able to play is related to this. I will try to play the nw.js version on another computer when I have an opportunity.

  • Very good game, the story is interesting. Congratulations.

  • Hello guys,

    i did a lot of art. Boxes, Traps and so on... I also want to start posting on Tigscource maybe. But today i just want to show you the main character. I would be verry glad about any feedback.

    Thank you

    Cryttexx

    I'm sorry for the long wait, but I've had so many problems and commitments lately, but in the end I also bought a new computer and I could try your game . really very cute, I do not know if you have been working on it since then, I hope so, because it would be interesting to play it with sound effects music and so many nice levels.

    the graphics look great, good

  • >

    > > Hello guys,

    > > i did a lot of art. Boxes, Traps and so on... I also want to start posting on Tigscource maybe. But today i just want to show you the main character. I would be verry glad about any feedback.

    > > Thank you

    > > Cryttexx

    > >

    >

    >

    > I'm sorry for the long wait, but I've had so many problems and commitments lately, but in the end I also bought a new computer and I could try your game . really very cute, I do not know if you have been working on it since then, I hope so, because it would be interesting to play it with sound effects music and so many nice levels.

    > the graphics look great, good

    >

    I thank you so much dude. It always motivates me to get feedback. And yeah, i did so much in the last weeks, but just things wich are difficult to show here. I did graphics, new control, new window size, light, fx,...

    Soon a verry big update will come.

    Hopefully you are exited (-;

    Cryttexx

    great then, the important thing is that you do not discourage, there may be gray periods a bit for everyone but strength and courage. as long as you are at work it's always good news. look up updates

  • Update:

    Hello guys,

    I did a lot in the last weeks and im sorry that i didnt update the post but i tried to make a bigger update and not a lot of small ones. SO i made a lot of graphics wich you can see in the picture. I tried to make a lighting system and I really need your feedback: Do you like this the circle and the whole light system or would you say its to much? I got diffrent feedback so i would be glad about your opinions.

    [center]

    [/center]

    List of what i did:

    - Made the character animations

    - Tilemap

    - a lot of traps

    - a new light system (your opinion?)

    - bug fixes

    - a new control

    - a new box system (you can now combinate boxes for example a tnt box and a flying box. More deatails next time)

    - new window size

    - new box graphics

    - TigSource page: https://forums.tigsource.com/index.php?topic=62493.0

    - (...)

    What i want to do:

    - A email list (I know for such a little game its not necassary, but i want to try a bit around with it)

    - more grahics

    - the HUD

    - new box mechanic

    NN81 You are so right. Everyone has this periodes. And that is ok. But personly feedback motivates me every time, so i dont have so many of this periods. I hope you enjoy the update.

    Thats it for now. Im happy about every feedback.

    Cryttexx

    hi Cryttexx

    as I see it, the light system, it can always be a double-cut weapon

    much depends on how you intend to implement it and exploit it, if it has a practical sense or wants to be just an VFX to create a bit of variety in the atmosphere of the game.

    anyway, for a detailed feedback you should see it at work, with a gameplay video or at least a small .gif

    from what i see in the photo the only thing I think is that with the AAcontrast a bit with the 'retro' style of the prototype, maybe I'd use a fx more pixelated, or cel shaded light.

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