Headbang Games's Recent Forum Activity

  • I use google analytics, gives me all I need, but I haven't tried the others.

  • Looks great, nice work dude!

    Thanks man, doing my best

    I checked out your game, got to level 7, pretty hard, but I like hard

  • Point 5 is there

    Damn how did I missed that

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  • Bad Pad new trailer

  • I am not sure if these suggestions are being read by the crew, but at least it's documented

    Here are a few features suggestions I would love to see in C3, some small but I believe very useful.

    1. It would be nice to be able to cycle through a sprite's animation frames from the object proprieties panel, the usual numeral textbox up and down arrows could do the trick, animations list would also be great

    2. Drag and Drop behavior, select picking method, z-order/closest to touch, when dragging overlapping objects, the drag and drop behavior select the top instance out of the bunch, in most cases I rather it select the closer object to touch x y.

    3. Having more than one image source for tilemap/tiled-background/9-patch and the ability to select it in the layout editor.

    4. Animated tiles / tiled sprites.

    5. a button for resting a sprite instance to original image size (in layout editor).

    6. setting index.html html/body background color from project properties.

  • ozzmotor there is already an effect for this, check out this page

    But keep in mind, in webgl the effects are limitied to the sprite bounding box, so if you want to draw below the image, you will need a lot of empty space on the original image.

  • Bad Fall is the first in a series of three mini-games we are creating as part of the Bad Pad family and as an extra promotion tool.

    The mini-games are based on parts of the core mechanics from Bad Pad with extra features added to make them stand as a game on their on, also the control scheme is slightly simpler and there is touch support so you can play it on you mobile/tablet too!

    The games will be free to play and ads free (aside for Bad Pad promotion material in the menu)

  • I think this bug was addressed in one of the latest betas, try it with 225.

  • What about an option to select the type of the new created object when dropping an image into the editor layout?

    Currently it only works for sprites, it could be nice if you could also select tilebackground/9patch/tilemap etc.

  • no prob.

  • Inside your capx or project dir, locate the event sheet under the directory "Event sheets".

    Edit it with notepad++ or any other tool you might use.

    Search and replace <param id="0" name="Gamepad">0</param>

    to

    <param id="0" name="Gamepad">1</param>

    or

    <param id="0" name="Gamepad">2</param>

    or whatever.

    for easier access you can move these action to another "controls" event sheet and attach it to you main one.

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Headbang Games

Member since 5 Dec, 2012

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  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
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