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  • Cheers guys!

    Is it working on mac too?

  • Depends on your layout sizes and the amount of exits, maybe you can just add collision triggers, that will bring the player to in front of structure/bottom, it'll probably be more efficient for rendering too, as long as you don't actually need to cut the image or mask out a certain shape, I wouldn't go with masking.

  • Well I didn't actually mean load/save the entire data.js

    I just do a for-each on all the objects I need and save just the params I need to read back, like frame number, X,Y,size, imageurl, etc.

  • Yes of course, once you save a file it doesn't really matter what you put in it, store xml, csv, or even export an array or a dictionary to a json string.

    You got all the tools you need to do it, some official some 3rd party.

  • >

    > http://headbangames.com/swipey

    >

    cool! have you done anything with player custom sprites or sprite sheets?

    I thought about maybe letting the player upload a custom sprite as one of the obstacles/pick-able bonus, but not sure I will, I did do it before though mostly for drawing apps.

    In Swipey I am taking a scale-to-fit screenshot of the layout for the level preview and sending it with the game when you post it, that sort of the same.

    My only advice is to use something like canvas or paster to show and store imported/runtime generated images, because firstly, you can have as many instances as you want, each with a different image (cached separately), if you use a sprite object you will need to add a bunch of empty frames up front and use different frames for different images, it would be better if you could add frames at runtime, but you can't

    Secondly canvas/paster is also better because you can redraw the image at a lower resolution and crop it if necessary before saving it, users don't really know what they're doing, they can import a 22 megapixel image, it might load up on the sprite ok, but getting this extremely large dataurl and storing it wouldn't be easy and would probably crash the user's browsers.

    If you need sprite sheeting for animations, I still recommend getting each frame with canvas/paster rescale it to a maximum reasonable size and then import each frame to a pre-made sprite objects with enough frames to cover your basics.

  • Yes I do, currently steam control works mostly through steam big picture, you can use it outside of it, but it's more like a keyboard mapping to the buttons, rather than an actual gamepad, but it works, check out this thread:

    Other than that, it's a pretty good controller and I use it as a media controller too, it emulates mouse and has a virtual keyboard and it's pretty cool.

  • I've made a game with an online level creator, need some more tweaking, but works great.

    http://headbangames.com/swipey

  • Where is the like button when you really need it

  • My guess is the text object uses a different way of drawing the text, then what's on your example, try asking the team.

  • Sorry, then you can't, I did found a special character a while ago, that if I past it at the end of the text it sort of fix it to rtl (tried with hebrew) but it's not 100% perfect, try it, just add the following quotes and special character to the end of your text (note, the character is not visible, but it's there, just copy it as is)

    "?"

    Hope it helps.

  • rtl can only be achieved with a textbox, you can add a css action with key "dir" value "rtl", normal text can only be aligned.

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  • Hi everyone,

    Here is a little side project I've been working on the past week, it's a multi platform game designed for tablets and desktop with an online level creator and a website on top of that for posting new levels.

    The basic idea is to have a very simple level creator where even a small children can make levels and share with their friends, get them into the business at an early age <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I am going live next week with the first 1.0 version of the site/game.

    I would love to hear your thoughts about the game/level editor and general experience.

    http://headbangames.com/swipey/

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Headbang Games

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