Tekniko's Recent Forum Activity

  • Okay, so I ran this through my head a couple times and I think this is what is happening.

    I am starting Timer A for Buff A and once its finished, it will set animation back to normal.

    BUT if Timer B for Buff B starts before Time A ends, then in effect, it starting a second timer. Even though I am using the same Global variable, the timer will only use the value at the time I called it. NOT continually re-checking said variable.

    That make sense?

    What I think I need to do is; add some sort of event that registers when a new buff has been received and in turn, cancels the previous timer.

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  • Sorry, I have no idea what you mean. I mean I kind of do. But I am not sure how to call the other event.

    Paddle > On Collision with PowerUp : System Wait 5 seconds.

    How would I call this? You want me to use a function basically, right?

  • Change your layout resolution to something close to the aspect ratio here.

  • My issue today is, this timer I am trying to use.

    Basically, when the player receives a buff I want it to last X amount of seconds. But, when a new buff is collected, the timer doesn't seem to go back to X and start counting down again... Here is what my code looks like.

    <img src="http://img839.imageshack.us/img839/1307/bufftimerbug.jpg" border="0" />

  • Computer speed has nothing to do with it. The server that hosts this forum is being bogged down for some reason. Or was a few days ago. Working great now.

  • Alright, thanks for the help.

  • Hey everyone!

    I did several searches through the forums and the tutorials section and I can't seem to find any answers to my questions so I will ask here.

    This is how I see the process, as it is. Compile my game > Uploaded it to CocoonJS > Downloaded it back to my PC (with the passkey) > Then upload it to the Play Store.

    How do I update my game after all of this? Do I make a new build then repeat all of the above steps? If so, will I be given a new passkey for my app? How will the Play Store handle this?

  • I can't seem to find any tutorials on how to make a swiping motion with the touch commands.

    Basically I want Paddle and Ball to Spawn in the center with timescale = 0.

    Then user would swipe finger up to launch the ball and set timescale = 1, etc etc.

    Any help? Or even a link to a tutorial on this?

  • Hey I just tried your APK and I am getting the same alignment issues on my Kobo Arc. Forcing the alignment does work after having been touched.

  • Okay, I have absolutely no idea what I am doing so I kind of threw this all together.

    I created a new global and called it NewLayoutCheck = 0

    On R Pressed > System > Reset Global Variables

    On Layout Start set NewLayoutCheck to 1

    On Brick destroy and NewLayoutCheck not equal to 0 > Spawn Powerup.

    I think there may have been a simpler way of doing this but who knows. For now it works! Yaah.

  • Hey everyone!

    So, my question today is.

    When I use Keyboard on Press R > System > Restart Layout.

    All of the power-ups will spawn right behind the bricks. Here is a picture of what I am talking about.

    <img src="http://img812.imageshack.us/img812/282/0004z.png" border="0" />

    Now, on the normal start of this Layout everything works fine and those Power-ups only spawn after the blocks have been destroyed.

  • As the topic says... been like this for two days now. I thought it was me at first but every other page I go to works fast. Even the main scirra.com works fast. It just seems to be anything in the Forums area.

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Tekniko

Member since 4 Dec, 2012

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