Tekniko's Recent Forum Activity

  • Yea, no offense to the tutorial writers but I can't understand anything that guy is talking about. Sentence structure is terrible as well.

    I guess I can try to figure it out some other way.

  • Hey everyone! I am trying to setup a level select feature in my game. I have all the sprites for each level laid out. And I have set On touch of sprite X, game will load level X and so on.

    What I need is a way to detect if the player has completed a level and if so what was their score? Then based on their score, display X amount of stars.

    I am looking for something similar to this tutorial. Unfortunately, I find it very hard to follow along with this person.

    youtube.com/watch

  • Joined! Can't wait!

  • Ahhh, thank you so much. That fixed it!

  • Hey everyone! I am trying to center my paddle and ball on the start of every layout. This works with the events below.

    Paddle > Set X to WindowWidth / 2

    Ball   > Set X to WindowWidth / 2

    But for some reason when I am testing the game, over WIFI preview, and on my Android device, the ball/paddle is set to about 1/4 of the WindowWidth from the left.

    My first thought was that I was using WindowWidth / 2 twice. That would equal the 1/4 I am seeing now. But I looked through everything and that just isn't possible.

    Any advice?

  • I can see the problem already. Your animation is too long.

    When Key is released > Set Animation to Standing.

    That's the basic idea.

  • OMG Brilliant! Families are awesome. Thanks both of you.

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  • Hey everyone!

    Is there a way to group multiple sprites so that I can control them with one event?

    Thanks for your time.

  • Okay, I have fixed it. The Every Tick event that I was using was going through too many events I guess. I setup a new Every Tick, by its self, for the direction variable and now it all works! :)

  • Good attempt but that only sort of works. I am still getting issues with collisions.

    The original code I posted above actually works. I think something else in my game is causing a bug with it.

  • That did nothing except make my ball go through everything.

  • Hey everyone!

    I followed the "Breakout Clone" tutorial on this site and everything was perfect. For the past few weeks I have been expanding on that tutorial and adding new features etc.

    Today I noticed that the "ThroughBall" was not going through the bricks anymore. Instead it was just bouncing back like any regular ball. (This used to work).

    I have gone through all of my code, disabled almost everything I can while leaving the game still testable, and went through the tutorial again and saw that my events matched up perfectly...

    What events are you guys using for continuous motion after a collision?

    Here's a screen of what I am working with.

    <img src="http://imageshack.us/a/img836/1756/0007od.png" border="0" /><img src="http://imageshack.us/a/img585/2793/0008x.png" border="0" />

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Tekniko

Member since 4 Dec, 2012

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