Tekniko's Recent Forum Activity

  • You would have an event sheet for each level. This would cover certain aspects of that level. For example a boss fight.

    You would then just include your "Engine" event sheet at the top by right clicking and select "Include Event Sheet". This way you write the events, physics, ui and so on, only once.

  • I am having the exact same problems man. Huge performance drops on android devices. I thought upgrading to r129 would help, but its completely locked up. I can't use my app on any device now.

    So, do I recommend updating? No.

    Do you have a .capx we can look at?

  • Hey everyone! I am making the classic ball and paddle game. Through-out the whole process I have had issues with stuttering and performance. I eventually rewrote the entire project and went "ape-sh!t" on reducing file sizes and using the best optimization practices. Still, I am having issues.

    I notice that other, more intense, games can be played with far better smoothness then mine can. So, I decided to do a test. I stripped everything out and only added one ball, one paddle, and three walls. I added the solids, bullet and physics behaviors where they were needed.

    Guess what? Still stuttering....! I really don't understand what can be causing this problem. I must be doing something wrong. Below is my capx file. Thanks for any advice.

    .Capx

    Decided to compile the above capx file and upload it to my phone for CocoonJS. Stuck at a blank screen.

    With console error.

    Result of expression 'this.body.SetAwake' [undefined] is not a function.

    and Warnings.

    Not found getElementByld: c2canvasdiv

  • Has anyone figured out how to limit the frame rate yet?

    Yes, I know all the reasons why I shouldn't but it is going to be used for an effect.

    Thank you,

    Stephen

  • Yes, I am using the Physics behavior. I am going to run some more tests today, with other capx files. Only thing I can really do until Cocoon fixes this issue, lol.

  • Well its the exact same .capx from r128. All I did was open my project and recompile it for CocoonJS (wanting to see the new physics support).

    So, the logical assumption is, that something from r129 is causing this issue.

  • Link to .capx file (required!):

    Only happens after being compiled into an APK file.

    Steps to reproduce:

    1. Turn game on.

    2. Go from Level Select layout to any level.

    Observed result:

    Flashing screen. Flashes between Level Select layout and the current level loaded.

    Expected result:

    No flashing.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 SP1 64-bit

    Construct 2 version:

    r129

    CocoonJS

    Test Hardware:

    Samsung Galaxy S2 (4.1.1)

    Kobo Arc (4.1.1)

  • Here is a sample of what I am currently using. This should be all that you need. Remember to tag all your background music the same. Hope this helps.

    <img src="http://img843.imageshack.us/img843/9277/support011.png" border="0" />

  • Would you consider Super Ubi Land a large scale game?

  • While using the R127 update, my game was stable. After updating and recompiling for CocoonJS, I now have this console error. As well as a flashing screen. Its basically stuck between Level 1 and Level Select layout.

    JavaScript Exception (Line: 31802 File: 1553718280 Tag: 'requestAnimationFrame'): Type Error: Result of expression 'this.body.SetAwake' [undefined] is not a function.

    I don't think this belongs in the Bugs Section of the forum, just yet.

  • You will also have to purchase a license for using Construct2. Or you wont get those exporters.

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  • Having you thought of releasing an iPad specific version, a PC specific version and so on? You don't need just one file.

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Tekniko

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