Tekniko's Recent Forum Activity

  • Hey everyone,

    Some of you may know a classic game called Zelda: Ocarina of Time. You may also know that this game is packed with music. One hour and seventeen minutes to be exact. That's not including the sound effects.

    Guess how much room was on a N64 cartridge? 64 megabytes!

    Guess how big Zelda: OOT was? 26.4 megabytes!

    So we have all the art assets, programming code, sound effects and the one hour seventeen minutes of music all packed into 26.4 megabytes...

    HOW THE HELL DID NINTENDO DO THIS?!

    Gah, anyways, this was all ten to fifteen years ago. Are there any informed people out there, who may have a way of creating such small sound/music files? Bit-rate is the first obvious option but the quality is beyond garbage and is nothing compared to what was pulled off with N64 games.

  • Patience is a virtue.

  • Hey everyone,

    Is there a way to setup a number of predetermined paths and then at a certain time have an enemy randomly select one of those paths and attack along said path.

    I am trying to have around 10 space ships fly in and attack the player. Kind of like Lost Viking from Starcraft 2.

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    After writing that last paragraph, I am kind of wondering if a Turret Defense type game, may be a good place to start learning.

  • You need to purchase a license before you can use it on iOS.

    Any web-host will do.

  • You could fake it. But the power required to run such a system is beyond mobile hardware, right now. Maybe in five years.

  • This is what I use. Does this help?

    <img src="http://img593.imageshack.us/img593/598/support012.png" border="0" />

  • Are you trolling?

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  • I prefer CocoonJS. Although its pretty buggy, it is the best out there.

  • Okay, I have done all the Java stuff. I have made the keystore file and signed my .apk

    I just cant figure out how to Zipalign the apk. Its saying to do it in the Project window but I don't have a project. This apk was built from CocoonJS.

    EDIT

    AHHH! Four hours later it is all working! w00t w00t, thanks for the reply.

  • Hey everyone,

    Can anyone show me where I can download the Keytool, Jarsigner and Zipalign tool? And then how to get to the console. I may have already downloaded it with the Android SDK?

    Ugh so confusing! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • No physics behavior? Well, I removed it and the ball still works. In fact most of the shuttering has gone away, although there is still some. I am going to make this change in my main project and see how it runs on a mobile.

    EDIT

    Well, I removed the physics behavior, on both of my projects, and all of my errors have gone away. There is still some slight stuttering but at least it is now playable. This has even fixed a graphical error introduced with r129 when switching layouts.

    And my parents wonder why I dropped out of Computer Programming in college >.< <img src="smileys/smiley7.gif" border="0" align="middle" />

  • ... You should stop using a cracked version and buy the program! It's worth every penny.

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Tekniko

Member since 4 Dec, 2012

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