Tekniko's Recent Forum Activity

  • Hey everyone!

    What are you all using for your movement controls in Platform type games.

    I was going to use two simple buttons. One Left and one Right but it wasn't as easy to control as I would have liked.

    I followed this other tutorial to make a sort of virtual joystick. It turned out okay but seems a bit unresponsive. What are you using? What have you seen other use? What do you prefer to use when playing a platformer on a mobile device?

    Thank You,

    Stephen

  • How do I add Local Variables like in the screenshot below? I am trying to recreate an Arcade style joystick.

    <img src="http://imageshack.com/a/img199/3563/h6zq.png" border="0" />

    Thank You,

    Stephen

  • But, I want the Player to flash when he is not falling.

    For example: Walking into the enemy should cause the Player to flash.

    Falling on top of the enemy should not cause the Player to flash.

    Both are collisions but handled differently. My code should work but its not for some reason.

  • Hey everyone!

    I am having an issue with my main character. I am trying to make the Player flash when it runs into an enemy, which it does. But for some reason I can't stop it from flashing if the Player is jumping on top of the enemy.

    Any help?!

    <img src="http://imageshack.com/a/img35/7261/ud44.png" border="0" />

    Thank You,

    Stephen

  • <img src="http://imageshack.com/a/img829/5985/4jb8.png" border="0" />

  • Annoying game.

  • So the Else statement didn't work either. I'm sure I just messed it up.

    I went with 1-timescale bit. Very simple and gets the job done. Thanks all.

  • Jase00 that just broke the button. Now it does nothing.

    LittleStain I am not how that would work exactly.

  • Hey!

    I am trying to make a pause menu and, well, take a look at my code.

    <img src="http://img89.imageshack.us/img89/3158/hx68.png" border="0" />

    I can press the menu button and it pauses the game and displays the pause menu. But when I press the menu button again, the pause menu will not disappear and the time scale will not set it self back to 1.0.

  • Yea, the physics are on and the brick pieces fall down. They just don't have that "pop-up" effect. Here is a link below that has the effect I am trying to go for. Watch as the Leprechaun jumps up to break the blocks.

    youtube.com/watch

  • <img src="http://img607.imageshack.us/img607/3944/p83g.png" border="0" />

    This is what I am working with. I just need to give the pieces a burst of energy upwards and then let them fall on their own.

    If this gets too complicated I will just switch back to using a particle system and just forget adding collisions.

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  • Hey!

    I need help with pieces of a brick flying off in their own direction.

    I was using particles but I had to switch to sprites because I want to use collisions. As of right now my four sprites break off and go in their own direction, which is good, but I can't seem to set the gravity of these sprites.

    Anyone able to help?

    Thanks!

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Tekniko

Member since 4 Dec, 2012

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