Tekniko's Recent Forum Activity

  • Hey hey,

    I am having trouble creating a Fade Out effect at the end of my level. In the picture below is sort of the end result of what I have come up with. Unfortunately this now crashes my game, lol. I did a search on the forums but I don't fully understand some of the concepts used. Could anyone supply an answer? Thanks!

    <img src="http://img547.imageshack.us/img547/2228/34w0.png" border="0" />

  • If this is on PC. Could you not just pause the game, open a new tab with the movie, and then once the movie is done playing, the user will be able to go back to the game.

  • This is what I am now using. I need to set the speed up to 10,000 just to get the fruit to move off the screen in under 2 seconds. I have pinned an object to my Game layout and set the paralax to 0,0 I can see it scrolling along with me. But the Fruit still try to go to 0,0 of the entire layout.

    <img src="http://img21.imageshack.us/img21/6581/quhh.png" border="0" />

    The .capx file

  • GeometriX Okay, thanks for your help. I have implemented what you have shown me and I am getting the same result. I should have mentioned that I want the angle to update every frame.

    You see if the player is running and collects something, the item will actually end up going off the screen lower than intended. The same goes for the player running the opposite direction. The collectable will end up going off the screen somewhere near the top/middle of the screen.

    I am think I need create an Every Frame event, but I am not sure about how to go about this. I will play around with it in the mean time.

    Thank You,

    Stephen

  • Hey hey,

    I am working on a platform game where the player collects coins/fruits etc. Upon touching the fruit I have enabled a bullet behavior on a set angle. This gives me a crude version of the effect I want.

    What I want to know is how would I set the bullet's angle of motion towards another object? I have tried setting its angle to the windowwidth/windowheight etc but that doesn't work after I start moving away from the initial start area, for obvious reasons.

    Basically, when an item is collected, I want it to snap to the top left hand corner and make the UI number go up by +1. Im sure most people here have seen this effect.

    Any help is greatly appreciated.

    Thank You,

    Stephen

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  • Updated again. This is the layout I will probably use for level one. Idea, suggestions, comments? Leave a reply!

  • Link to .capx file (required!):

    get your own .capx file

    Steps to reproduce:

    1. Create a solid

    2. Add Jump-Thru behavior

    3. Use a platformer to try to jump-thru said solid.

    Observed result:

    Doesn't jump up through the solid

    Expected result:

    Jumping through the solid from below

    Browsers affected:

    Chrome: Yes

    Firefox: Yes

    Internet Explorer: Yes

    Operating system & service pack:

    Windows 7 Service Pack 1

    Construct 2 version:

    Beta r137

  • Hey you,

    Do you know if the Jump-thru behavior is working correctly as of the latest beta build? (r137)

  • Yea, I probably could have done that by now lol. Guess I'll get cracking.

  • Bump

  • Howdy,

    I'm trying to figure out how to set an animation for the particle effect image. I'm guessing this isn't possible yet?

  • Spent most of the day updating the graphics and trying to get everything to look right. Uploading the updated version now. Let me know what you think!

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Tekniko

Member since 4 Dec, 2012

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