Tekniko's Recent Forum Activity

  • Sounds like you have a display driver issue. Uninstall and reinstall your video card drivers. Make sure you run your windows updates as well.

    The issue is not hardware related, so start with what I mentioned and come back here with the results.

  • Was the feature that allowed you to attach files to posts, been removed? I can't seem to find it anywhere.

  • Quick preview of Global Layers.

    Subscribe to Construct videos now
  • Does this help?

  • New tutorial series started!

    RPG Creation Series

    1. Introduction

    2. Basic Player Movement

    3. Global Layers & GUI

    4. Changing Maps

  • The weaknesses of having a user be the host and not a dedicated server

  • As soon as you said, "Is overlapping" I saw the solution in my head. Sometimes I just draw a blank on how to fix a problem. Thank you!

  • Your question needs to be more specific. Which part do you need help on?

  • I had an idea of expanding my RPG into an MMO. Before I even consider the Multiplayer feature, what are it's limitations? Could I restrict users to 1,000 player rooms? Could I treat each map as it's own "room" that the user would need to connect to? Is there support for using a professional server host or will I be limited to users being the hosts and relying on the Scirra ping server? Is the Multiplayer feature expandable through Javascript or Plugins?

    Thank You,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The problem is, I don't know how to refer to each individual monster. The way I have it set now, they either all are above the Player or all of them are below.

  • Hey guys,

    First, let me set the scene. I am making a 2D RPG. There is a player and there are monsters. Each Monster is stored in a Family called Monsters.

    So my issue is... When a Player is below a Monster and they walk up to said monster, the Player sprite is on top of the Monster (based on Z-order) which is what I want, but, if the player is above and walks down to the monster, the Player sprite once again is on top instead of below the monster sprite (based on Z-order). I created a quick fix by using "Every .5 seconds > Compare Monster.Y to Player.Y and Move them accordingly. Unfortunately this changes every Monsters Z-order. For now this is fine because the player can only be in one spot at one time but, down the line, I know I am going to have issues with this and I would like to fix it now.

    I am considering using "For Each" with the Family Monsters Object. Will "For Each" apply to each value inside the Family or will it apply changes to the entire Family at once. Do you have any suggestions for how to handle this?

    If this has been answered, I apologize. Searching for "For" and "Each" is considered too common by this website, haha.

  • After sprite is selected/loaded:

    Set Width of Sprite to LayoutWidth

    Set Height of Sprite to LayoutHeight

Tekniko's avatar

Tekniko

Member since 4 Dec, 2012

Twitter
Tekniko has 2 followers

Connect with Tekniko

Trophy Case

  • 11-Year Club
  • x11
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies