GameThirsty's Recent Forum Activity

  • Thought I would share this, it is kind of neat.

    http://money.cnn.com/2014/06/25/technology/innovation/google-cardboard/index.html

  • Thanks both of you. I should be able to do that.

    One more question Ashley before I quit bugging you. Using the file chooser and inside its properties bar where you can state what files to filter. Can you filter multiple file types in that?

    I'm not trying to be a pain. Thank you!

  • Ashley I haven't tried iOS with giving a Javascript execute to a sprite and moving the element off-screen. I tried it in Chrome, Chrome on Android, Firefox and Crosswalk and all of these work. However I am unsure of iOS. If it is the case like you state that it would break what would be your solution?

  • You can't trigger a click event on a file input due to some implementation b.s but if you're exporting to node-webkit it's possible. Give the filechooser an id ('i.e file_chooser) in the properties bar and add the browser object to your project

    On some event

    Browser Execute javascript "file_chooser.click()"

    It is most definitely possible. But its sort of a a work-around. It has been done on this third party File Reader. https://www.scirra.com/forum/viewtopic.php?f=153&t=67997&p=794805&hilit=file+reader#p794805

    EDIT: However, the Browser execute Javascript works giving the file reader an ID.

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  • Hello

    The new file chooser is a great addition to C2, however I find it annoying that you have to have the big ugly DOM element on your app, why not include a way to allow a sprite or other object to be used to simulate touching of the DOM element and have the DOM element hidden off of the screen Ashley

    But besides that, I like what I am seeing!

  • >

    > > tulamide

    > > if someone really needed extensive 3D level design they could make a very simple editor.

    > >

    >

    > QuaziGNRLnose

    >

    > Is this something you plan on creating as an example for us in the future?

    >

    Well it'd be game specific, but all you really need is to save position/scale/rotation stuff and make a simple loader. I might make an example but i rather keep working on extending the feature set of the plugin right now.

    Thanks for the input. Any ETA in new features to Q3D?

  • tulamide

    if someone really needed extensive 3D level design they could make a very simple editor.

    QuaziGNRLnose

    Is this something you plan on creating as an example for us in the future?

  • >

    >

    > Ill have to give this game a shot with my Samsung Galaxy 8.4 Pro tomorrow. I will let you know what it does.

    >

    Thanks.

    I did testing on Samsung S4/S5 but didnt have access to the tablets to test, only other tabs like Nexus 7/10 and LG etc. Seems CocoonJS is really bugged for certain Samsung devices, hope they fix it soon.

    I just tried it on my Pro 8.4... no bugs I had found... the only thing I can think of is the map you have, it cuts off at the right a bit.

    Plays really nice on the device also... that's a Snapdragon 800 with an Adreno 330 GPU however.

    Good job!

  • Ill have to give this game a shot with my Samsung Galaxy 8.4 Pro tomorrow. I will let you know what it does.

  • The part of the spec you referenced is an extension to the input element, which isn't really relevant to User Media since it's not a form control. I guess a file-chooser form control could be useful though - I'll look in to it for the next beta.

    Ashley

    That's great news! Would be useful for many applications such as map editors, profile pictures/ avatars etc within our games. Right now I use this file reader plugin but it is sort of slow and outdated. It doesn't work with webgl to render a picture from mobile photos into a sprite but works with the standard canvas2d. https://www.scirra.com/forum/plugin-filereader_t67997?&hilit=filereader I don't know if this helps you in any way giving you what input control that is out there right now but thanks for looking into it!

  • +1 would like to know this too.

  • > Aphrodite

    >

    > Ahhh I see, Paste Object to canvas and load it using the Paster.imageURL and it kind of "Crops" the area...

    >

    > Thanks my friend, you saved my life.

    >

    I just tried to see, and there is no "Paste layer", so you would have to paste all objects concerned, which is a bummer (the canvas plugin however let you paste a layer, but I think it works not the same exact way so I can't say for sure how to do it)

    Aphrodite

    Basically all I needed was to essentially "crop" a sprite. Because im making a sort of cropping system for profile pictures in my app. So this paster plugin should do a fine job of that.

    This plugin has a far superior accuracy then the plugin I was using too which is a good thing!

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GameThirsty

Member since 29 Nov, 2012

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