> First steps into a fps inside Q3D, still need lots of stuff added, its VERY limited right now ill mess around and see what I can get done with the little info we got now.
>
> Still needs:
> Freely move camera
> Fire bullets
> Freely move walking/ running
> Enemies spawn
> Shoot at and kill enemies
> Possibly some form of enemy AI?
>
> https://googledrive.com/host/0B8m5DDRra ... lpdy1qcDg/
>
can modfy some code and the use drag and drop plugin
combinding plugins with like pin to imagepoint to pinhandler and sprite to arrowkey move drag up down right left , pinning to 8 directions and pathfinding the posibleties are endless ,
gun pin to q3D or pinhandler or set position to invisible imagepoint pinhandler
using creative try and fail ..
Yeah I still have some things up my sleeve to get the ball rolling here, hopefully I can make the camera just the way I like it thats what I have been struggling on the most.
federer365
It took me only like a half hour, its only one imported model, the ground is just a cube basic model with some texture of grass, the building is just one basic texture to see the lighting, and the lighting appears dark because I only have one point light with low intensity.
This works only with WebGL and HTML 5. Mobile deices that support WebGL can use this yes, I tested it on a Samsung Galaxy s5 with a solid 58 fps. However that phone is new and quite powerful. Older devices I am not sure what it will do. There isn't much going on in the scene, so once you start adding more things I am skeptical if mobile will run it efficiently or not.