spy84's Recent Forum Activity

  • im going where i want mate.even if i am real chef even i am not.When i pay for something which says i export in android almost like native, i with no programming skills and no knowledge count on it. thanks to c2 i saw things i learned alot but i feel not very comfortable.sometimes i love it sometimes im wondering...

  • yesterday you wrote "In summary, my opinion is that for smaller games, CocoonJS is actually fantastic for Android and iOS, but bigger games is where it falls flat on its face due to poor memory management, but its something Crosswalk can do (for Android only). Know the limitations and work within and around them."

    today you wrote : "Both CocoonJS and XDK exporters work great now and XDK is improving so quickly (its already better for Android, minus the Google Store support)."

    sorry but im a bit confused..improving is far away from stable.and i have to agree with Juryiel that if people wouldn't complain about them every month (or every day?) things might be worst than today...

    i dont say c2 is crap im saying that it have major issues and other game engines work better in mobile gaming.

  • What exactly is the fault with C2 that limits its ability to make successful mobile games?

    "where's ouya?android?layout by layout?"

    Ouya I don't know, but Android?

    Small game: CocoonJS works excellent. Look at Magnetized, Street Kungfu (new, but gameplay works flawless!). If someone can do that, why can't you? What's your excuse?

    Big game: Intel XDK works fine for me with its layout by layout memory management, others have used Leadbolt Ads on it too while waiting for AdMob.

    Layout by Layout?

    It already does that by default. It's only CocoonJS that does NOT. Intel XDK/Crosswalk does. It's already covered on the previous pages.

    So tell me again what's holding YOU back from making a successful game with C2??

    Making a game that runs well is not an issue, others have done it, I have done it. Making a SUCCESSFUL game is entirely another issue, because $$ success is entirely dependent on YOU.

    yes it depends on me but if you got the skills and youve got not the right tools its somewhat difficult.if you had it both theres is great chance to success i agree.and please why the upper case?Im not deaf and im not a child. im 30 years old. sorry but im laughing with uppercasing only the YOU. it reminds me uncle sam

  • come on my friend are you serious?im having a license over one and a half year.crosswalk came before 2-3 months?and it has it problems but guys from there trying at least harder than ludei i have to admit it..are you disagree for the quality of exporters?Ludei?No its not my problem is scirra problem and vice versa?Are you saying that c2 is better than fusion 2.5 (even mmf2), game maker studio and gamesalad in mobile gaming?

    What holding ME back? NOTHING i choose unity which not holding me back.i'm using construct 2 only for exe and linux.for mobile i choose unity free with some plugins and got no problem.

    There are many of us who have complain about this issue but for you WE have the problem..its okay everyone has different opinion.But tell me something before crosswalk are you exported any game in android stable and polished?can you send me a link?cause back in october of 2012 i dont see any crosswalk exporter...i saw android exporter with an asterisk.after few monts i was tired of waiting..

  • i think im very clear with what im saying. Insinuation?No im talking very clear yes for me c2 game engine has problems.And the fact is that in mobile gaming c2 is years behind than his competitors.

    I saw great ideas here in the forum with games from developers with skills but i dont think that many of them could have a decent presence in the mobile markets.And its not their fault.Its c2 fault.Remember that im talking for mobile gaming.

    Go check what other engines achieve in mobile gaming and compare it with c2.Gamesalad Fusion and GMS are miles away.

    So between developers fault and c2 fault i choose the second one.

    ps Cause if from the beginning you face problems and bugs and the one side sends you to the other side (cjs) you understand that in this situation you waste your time and search for other solutions...its simple.

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  • After tons of comments id like to share mine. Sorry for my english are very bad i hope u understand what im writing...

    C2's power is the low price.you pay once youve got it forever.updates and updates lets tweak this, lets fix that.Ok thats something.

    Maybe gms, gamesalad, stencyl3, mmfusion 2.5 have better exporters and too many games in the stores right now some of them are succesfull and some other are not so.

    BUt stencyl3 costs at least 99$/YEAR with no mobile exportes.only win,mac,linux,flash

    GAmesalad costs 299usd/YEAR for exporting paid apps. The free version exports to ios,mac,html

    Game maker studio costs everytime you breathing..highly overpriced (my opinion)

    ClickTeam fusion 2.5 cost minimum 79 euros only with windows exporter and html.the other stuff? PAY MORE...

    They can do the job better than c2? Of course they can.

    But...they are too expensive limited update support and every new major update costs you money.

    Some people say that "what you pay that is what you get".

    I dont say that c2 is crap, not at all. Its excellent for its price and maybe something beyond that.

    But Ashley you are very happy for 1 million downloads and thats the right thing, you should be happy!! you run a "company" and it goes super. But are you really happy for the number of games are published with c2?

    where are your engine's success games? I see only 3.

    3 years of develompent and you show us 3 games...but even if the games were 30 its also a really small number and discourages some people or many people here (me too) for keep developing games with c2. And if you guys keep closing your ears to us i dont see how scirra will publish a "demo reel" video with succesfull creations of this game engine.i hope to, but i dont see it happening in the near future. You are staying back with your 3rd parties (even your major 3rd party exporter cjs turned his back to you)...where's ouya?android?layout by layout?

    C2 has many exporters for its price. but lacks of exporters quality.

    and lets close with something funny...

    scirra: -ask ludei

    ludei: -ask scirra

    the whole situation: -ask the pope...

    Pope: -child you have sinned...

    C2 user: - yes youre damn right ive sinned but i already know this!!!what i asked in the first place?oh yeah stable games in mobiles.lets ask scirra...

  • Ashley is it too much asking a dynamic light/shadows system?ofcourse after multiplayer.or is it to much?i think that it will be a huge boost for c2

  • Slice geia sou re patrida..kala xristougenna

    All merry christmass

  • Astro i dont know for sure.first of all maybe you were already loged in, in xdk and it didnt need you to type again your email.after the build process it doenst give you a link to download the apk?it happens to me too in the start i think it was a bug that the devs fix it cause yesterday i got the option to download the apk via xdk or via my email acount.are you sure that you build via crosswalk android?and not android?sorry but i dont know what is the problem.Maybe to ask someone from the intelxdk team or ashley.

  • i test my game in my tablet cause my phone has 2.3 os and the thing is that everything seems ok.But in the event sheet i keep off the sounds.i only keep one sound effect an ogg file that was playing when i push a button.the other sounds backround music bullets etc were toggled off.when i built yesterday the game the app ran ok.then when i pushed the button(with the audio file) the game crashed.Today i toggle on all the sounds and the game crash from the start.my sound files are .ogg files.ill try another type of sound files to see if this continues.everywhere else there is no problem.cjs chrome etc etc.so i think that in my case ive got problem with audio files.it crashes when it have to play the sounds

  • Astro just create a new project in xdk.it will ask you where to save it.i choose for example to my desktop.it will create a new folder with your project's name.then open c2 and export your game through crosswork to desktop too or wherever you like.it will also create a folder.copy the files of this c2 export folder inside the first folder of crosswalks project and replace whatever it asks to.hope i help

  • via crosswalk no link at all.via android method the link button appeared when the process finished and also ive got an email with the link too.but with this method the result was discouraging.2-5 fps where with cocoon ive got 20-32.And also no sound at all.

    i hope with crosswalk method things get better.but with no link i cant tell for now. when i tested via intel's cloud the game has no sound too but it runs smoothly. Anyway thanks scirra for the try and lets hope that things will get better.

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spy84

Member since 26 Nov, 2012

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