lwgames's Recent Forum Activity

  • Yeah, you don't need AJAX at all.

    Yup, thats what i am doing now.

  • Try NWJS.ReadFile(NWjs.Userfolder&"file.json") expression instead

    Tried didnt work, so i added &NWJS.ReadFile(NWjs.Userfolder&"file.json") on return data for error conditions, and it returned the content instead of the path :))

    Then i tried directly with the JSON object (made by yann) to load NWJS.ReadFile(NWjs.Userfolder&"file.json")and it works. Thanks for your idea, it only works with NWJS.Readfile (forgot about this one)

  • It Seems Ajax Request doesnt work on MAC when used within NWjs, saving works which is weird.

    Example: Request NWjs.Userfolder&"file.json" tried with folders as well.

    on Ajax Error doesnt even returned an error, just empty stuff.

    On the other hand, i can save...

    Any ideas? thanks!

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  • ill "buy" C3, when it will have proper inhouse exporter for PC and all rex addons and similar addons in vanilla or available as plugins.

    So never... Ill probably make one more project, and then move to Unity. Unity has subscription as well, beside the free version. But thats a real engine, not some JS - HTML 5 engine that pretends its something else.

  • Anyway to format the output on save? Now its all on a single line.

    So any point to update from 0.13 nodewebkit and below, is there any performance improvements or w/e?

  • looks great, even tho the mechanics seems very simple which i guess is good since its a mobile game.

    Edit:

    Oh. battleship mechanics, its nice, with upgrades, standard campaign map and secondary missions, i like it. I hope it will bring an income for you so you can make more games.

    You could add In Menu - Add rate game button (and get xx credits) and give some xp/credits when clicked (put var so its no explotaible)

    Of course, you probably added a timed, trigger to rate your game, like most do?

    Good luck and Good job:)

  • congrats on release, as for sale numbers, they will grow after your latest pr stunt:) but it's way harder than a few years ago.

    In general wise, if the game doesnt hit a certain niche with some uniqueness and gets some traction, it will barely sell on steam, things changed a lot in the last 3 years, these days Steam is not curated, new releases are not anymore on home page, and lots of shovelware to compete with, so its kinda hard. At the same time, even if your game is good, you are in competition with everybody. Most of the indie devs started with platformers, so they are ton out there. Its quite hard these days no matter how "bad/good" is your game.

    And since this is your first game, at least i guess with the current team, it did and it will do quite fine. Very few people did well when they launched their first game, beside those lucky to be the first on the first years of indie gold rush on steam.

  • Voted Yes! Somehow you and me been working on similar games in the last 2 years, i like you how you improved your combat, models and behaviors:)

    Good luck!

    lwgames

    Hi! Your steam ID in the same root folder as your .app, and if you're using nw 10.5, you should add the "in process gpu" tag in your package to be sure the overlay is correctly displayed

    (more details in this very topic)

    Thanks, i guess ill have to dig more since i don't find the problem yet, of course i added the tags, for example linux:

    "chromium-args": "--disable-extensions --disable-plugins --disable-internal-flash --disable-popup-blocking --enable-gamepad --enable-html5-camera --allow-file-access-from-files --disable-software-rasterizer --file-descriptor-limit<10000> --in-process-GPU"

    }

    Ubuntu 12.04 (64) libsteam_api.so is in the package.nw , steam_api.txt is in the root. Game works, but no overlay, same with Mac.

    I even went to use the 1.30 Steam SDK to be sure of compatbility since greenworks 0.3 was made to work with that.

    Thanks

    Ashley

    You should probably add this link to the OP post, since with greenworks 0.3 you need Steam SDK 1.30 not newer, otherwise it wont work.

    https://partner.steamgames.com/downloads/list (must be a partner with steamworks to download).

    Thanks

    Does anyone know the steps to get the 10.5 version working for Steam on Mac/Linux? The steps provided in this thread only seem to apply to Windows, and the app crashes when I try it on mac.

    cc Aurel

    Speaking of crashing, my game seems to crash on nw preview due to the presence of the Greenworks plugin. Has anyone else experienced this?

    Cheers!

    Thats normal, there is no other way around it at the moment, since it looks for steam_api.dll.

    As for Mac and Linux, at me they work, but cant access the steam overlay yet, even tho i copied the dll/linux files/mac file in the nw package.

    On Mac be sure you have the correct permission for the app(sometimes it changes when copying from pc to mac, it depends on the service, i usually just upload it online NOT DROPBOX compressed and just download it on the mac), on linux be sure that the executable file on properties is permitted to be executable and open a terminal and drag drop the file to see if it asks for libdev or other libraries.

    Also remember if you are testing on a Steam branch, go to steamworks > installation and make launcher tabs for each platform.

    Aurel Aurel and 80bit what is your process for Mac and Linux to have steam overlay on? Copy the steam file in the package, and steam_appid.txt where? So far i tested in beta branch, but i dont think it matters.

    Lated edit: I believe its because of SDK again, ffs. I need to find 1.30 SDK since Greenworks 0.4 was made to work with that...

    Thanks

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lwgames

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