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Shark.io
$49 USD
Shark.io in the sea full of killer sharks, Sunday of life is the game. Who knows what is happening under the sea?
  • A grand space opera with intense squad combat in real-time, in a dynamic universe with three major factions trying to annihilate each other. Buckle up, go on an epic space adventure!

    It's finally done!

    Steam http://store.steampowered.com/app/414950

    iOS https://itunes.apple.com/app/id1088622798

    Android https://play.google.com/store/apps/deve ... d=Halfgeek

    Trailer

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  • Voted Yes! Somehow you and me been working on similar games in the last 2 years, i like you how you improved your combat, models and behaviors:)

    Good luck!

  • lwgames Thanks!

    Though I did start with this one: https://itunes.apple.com/us/app/ninja-g ... 45828?mt=8

    To learn art & basic coding.

    I have a passion for space traders & sims that dates back to wing command privateer (I was too young for Elite), so if I was to be a gamedev, I want to work on a genre that I love.

    I think after this one, the next will be a futuristic earth, dystopian or post-apocalyptic genre.

  • Looks great, well done!

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  • Looks great! i like it. Thanks for sharing .

  • Consider me a fan already.

    That is an excellent trailer for what will certainly be a fantastic game.

  • byondisoft

    kelbiiz

    PureDesoro

    Thank you guys!

    I'm reading up some marketing articles and stuff on r/gamedev, like this:

    https://www.reddit.com/r/gamedev/commen ... ow_we_got/

    and apparently I am doing it all wrong. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Looks great and ambitious. I'll give it a thumbs up on Steam. Good luck!

  • Looks great and ambitious. I'll give it a thumbs up on Steam. Good luck!

    Thanks mate, I'll need all the luck I can get!

    It's pretty depressing reading the news of other great C2 games not doing so well on Steam.

  • byondisoft

    kelbiiz

    PureDesoro

    Thank you guys!

    I'm reading up some marketing articles and stuff on r/gamedev, like this:

    https://www.reddit.com/r/gamedev/commen ... ow_we_got/

    and apparently I am doing it all wrong. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    What are you doing wrong? I don't really get the numbers in the article. My game was launched on greenlight without any kind of marketing. Heck I didn't even share it on my social networks and I got more visitors and yes votes than they got with the help of the Dare to be digital expo the first days.

    So I don't know if they tracked their traffic or just guessed it came from the expo <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> Because a new greenlight projects always gets a lot of traffic as long as it is on the first page and has a fun animated icon <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    And if you need more visitors at some point join a bundle. Your game is great and with the votes from the bundle owners you'll get greenlit in notime <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Good luck!

  • Voted, added to my collection of C2 Games on Greenlight and posted an announcement

    [quote:jjhq18vz]And if you need more visitors at some point join a bundle. Your game is great and with the votes from the bundle owners you'll get greenlit in notime

    Agreed, this will definitely help get you votes.

    Good luck with Greenlight.

  • Good luck on the Greenlight! You deserve it with all the hard work you've put in. Don't worry, you're going to get through Greenlight, even if it takes longer than you plan for. Courier got through just fine. And it can be a downer reading about other games not doing well on Steam, remember that your game is likely completely different from theirs (I assume you're talking about Daniel West's article). There, fortunately/unfortunately, is not a good comparison game to be made in the game industry. As much as people try to tell you stuff, every game is its own case. There are certainly things that help, but each game has its own unique production and sales story. Push through with the game you believe in and try to get as many others as possible to believe with you--that seems to be the only thing that is constant in game production. That said, your game is already looking pretty polished, so I'm sure you'll do well.

  • What are you doing wrong? I don't really get the numbers in the article. My game was launched on greenlight without any kind of marketing. Heck I didn't even share it on my social networks and I got more visitors and yes votes than they got with the help of the Dare to be digital expo the first days.

    So I don't know if they tracked their traffic or just guessed it came from the expo

    And if you need more visitors at some point join a bundle. Your game is great and with the votes from the bundle owners you'll get greenlit in notime

    Good luck!

    Most of these guides are always the same, its ALL about marketing.

    Well for starter I don't have a social media group or used it to generate a following. I used it more as a news, when greenlight starts. I don't attend any expos because I prefer to work on my game. I've spent nothing on marketing because I think that a good game can market itself. Also my Greenlight page is pretty bland..

  • Duplicated post.

  • Hmm... I don't see anything wrong with what you're doing by reading that article. And having a lot of C2 games rejected is expected from my point of view. When you have an engine that is powerful and easy to use by anyone as C2 you'll have a lot of stinkers (no offense to anyone please). Your game looks absolutely great. Indie game dev is not an easy job these days unfortunately.

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