lwgames's Recent Forum Activity

    Forgive the bump:

    I reverted back to c187. Installed greenworks 0.4.0 addon. Downside to the plug in is that I can't test the game in Node Webkit from C2 anymore, I have to export it and rework it to open from the Steam client.

    Now for my next question. Not sure if its breaking NDA for asking, so feel free to PM me if you have an answer. Some folks a few pages back have real achievements with custom images on said achievement in their posts so I'm assuming you have to upload your game to Steam or "app data" and edit each achievement to get them to show correct? After some issues I was able to get the game to run on my own client but nothing was popping up. So my guess is that's what I should do.

    Also, there is no way to rename the game once you submit it is there, it's going to show up as "nw" when other people play it?

    Sorry for the questions.

    195 works too, just be sure to have the 10.5 installed(nodewebkit).

    Achievements wont be visible on store pages, or other users, until you release the game, you will see them when playing on steam since you are the developer. As for implementation read the Steam guide for achievements, its quite easy, 2 type of images, name and some id to call them with the game. But first get yourself acquainted with steam pipe system(depots, build, test environment).

    Dont worry about the nw.exe, as long as you use steam, the shortcuts and everything will show the name of the game, not nw.exe

  • lwgames - Congrats!

    Thanks mate, you should add Cosmochoria and The Next penelope to the list, since they are probably the most popular games on steam made with C2 in the last months or so.

  • Cool, i saw people on Steam appreciating the God mod system.

  • nice one, a lot of depth here, it has potential, but remember the market its full of survival games, so be sure to bring something new, or do it differently.

    Nice terrain and environment, good textures, lots of programming went into this judging by the features, hopefully you will be able to get better animal prerender models, and animations.

    Good job:)

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    Guys, for those that are using 10.5 NW, and greenworks 0.3, it wont work with the latest steam_api.dll

    I used one from 2014 to make it work.

  • Full time, part of the assets were bought, the other part i made them, photoshop, 3dmax pre-renders

  • Hi Guys,

    After almost one year, Centauri Sector finally launched today on Steam. Its was quite a big effort, since the game features three different mechanics, persistent campaign, inventory, skills and so on, but it was fun, and hopefully i will be able to continue to develop the game further after the launch.

    TRAILER:

    Subscribe to Construct videos now

    Steam Store Page: http://store.steampowered.com/app/355810/

    Screens:

    Thank you Scirra and thank you all in the community for the help and advices.

  • Centauri Sector just launched on Steam, so please update when you have the time.

    Thanks

    Thanks! : )

    Yes, I used NW 10.5 but If you have a lot of ressources in your game, you should wait. Node Webkit has serious troubles to launch games on Mac/Linux featuring around 500 files and you'll be super busy wasting hours and hours of your time doing tech support for your players. (also, Mac+Linux sales are like 1% from my total sales)

    When I wrote this tutorial () , I had nor multiplayer nor translated graphic ressources included. Adding those few files now make it irrelevant even for my game.

    I won't lie, I'm very pissed at Node Webkit (tried any version of it + any version of C2) for not being able to launch properly a medium sized projects on Mac and Linux. It's like, sometimes it loads, sometime it doesn't, on the same hardware. Good luck to face your customers, and to sign any Mac or Linux deals or any partnerships with that in mind.

    I guess this thing is only made to package small web apps as .exe files and nobody cares because nobody ever tried to export a medium sized game with it in their team. And if one day they fix this issue, you'll be stuck by Greenworks not working on latest NW versions, so...

    So, my advice would be to only focus on the PC version for now, really. NW 10.5 works great, achievements support works great as well, simple life.

    I wish I never tried to sell the game for Mac and Linux and sticked with PC only.

    On the other side, if your project is light enough, just go for it and forget everything I just wrote! Everything should be ok!

    ...

    until you update it with more content and translations.

    Thanks for the info Aurel, i was thinking the same. The sales from Mac and Linux are negligible anyway(i wanted them to please some of the nice people that play on linux and so on), so ill postpone that for the future.

    My project is far from being lite, so yeah windows for now.

    please please please yes : )

    Aurel congrats on release, i see you have Mac and Linux builds on steam store, you used NW 10.5 for those?

    I am 2-3 weeks away from release, and i wonder if Mac and Linux builds are stable (with greenworks) or should wait and release only windows.

    Thanks

  • Centauri Sector is released (early access) on Indie Game Stand and Desura, and recently Greenlit on Steam: http://steamcommunity.com/sharedfiles/f ... =344168725

    Official Release May-June 2015.

  • Yeah mate, i ve been waiting for a Linux fix for a while. Thanks Prominent gona do some tests.

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lwgames

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