Pixel perfick's Recent Forum Activity

  • Irrespective of this review, I do have a feeling the Ouya is going to be another Gizmondo...I don't want it to be, but that's how it's looking, I'm afraid.

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  • Option two is the best way to go, and it's probably the easier of the two.

    As sushin said, on collision with spear have it set to an image point...give the spear rotation and you can set the angle, dependant on animation frame.

  • How authentic? will this include the, reset required, flashing screen on start up????... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I think your hearts have done the trick!...

    Even without boots ,plays very well... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Update 2

    After a little more thought ,I have decided to officially change the games title to "Doomdire depths"

    At the moment working on a teleport system ,I currently have one ,semi working ,but it needs to be more reliable

    also working on some enemy graphics ,namely ,rat (every dungeon needs some!) and centipede

    Thanks for all the comments so far...

  • Kuso The problem ,if I can call it that ,is that your game will attract the younger gameplayer ,with its colourful graphics and "Cute" character.

    Bit of a double edged sword but it never did sonic and mario any harm ,as to actually finish those games did require a fair amount of skill.

    with your game it would be difficult and development heavy to downgrade or upgrade the difficulty ,as you would have to redesign the entire level for each difficulty setting....what you need is upgrades..

    Looking at pepo...I see a ball with legs and no arms..so bit difficult to give him a AK47 ,to blast them bugs,and make the game easier...

    But maybe some boots!...with boot for upgrades he could have defence..jump higher..run faster..trample enemies...ect ect...all things that can be spawned to varying degrees dependant on difficulty setting...maybe something to think about..it would add a good few layers to the gameplay too...

    I can see it in lights "Pepo and the magic boots"... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Kuso Be careful with you difficulty settings...Classic games are usually not a walkover...but a bit of cushion for the softies is expected these days....

    And besides ,You don't want pepo to be too "Hard" He is after all a green ball with legs...And sure he would not need much of a pummeling before he was crying for Mummy... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Dave hailwood I think your right ,that's what was in my head,just to remove the demise...Great word though "demise"...sure I can squeeze it in elsewhere! lol

    mineet ..Cute Knight?...Mmm ,he will have to go!...lol

    Updates soon,Thanks for comments

  • You would be struggling to get a game like that to work in 100 events!....

    Maybe a good idea to make a simple game with the basic feel of your grand idea to begin...just to wet your appetite..for the work ahead..

  • Random fellow wow! that's pixel heaven that is...great palette

    robin sommer ...I get the feeling this is going to be a 2D Silent hill..brilliant lighting! Awesome job

  • Dave hailwood Good to see this being polished up.

    I'm thinking a spinner rather than a dice ,may be good,as it would give a graphical representation of who's turn it is (you could have a scary picture of the current player on the dial)   <img src="smileys/smiley20.gif" border="0" align="middle" />

    It would give the player more a sense of doing something...would work well on a touch device especially!... <img src="smileys/smiley2.gif" border="0" align="middle" />

  • damainman Jayjay Looks better than any N.E.S game I ever seen!...

    Love the gothic graphics...great arcade look to it.

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Pixel perfick

Member since 18 Nov, 2012

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