Pixel perfick's Recent Forum Activity

  • Update 1

    Joypad now supported

    locked rooms ,requiring key are working (most of the time)...

    Adjusted loot spawn rates

    some level music added

    Something I would like some feedback on is the title of the game....

    Somehow seems a bit of a mouthfull ,all of a sudden like...

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  • Kuso thank you...I'm hoping it will be fun..in the Arrrgh...just one more go ,kinda way... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • robin sommer great atmosphere in your game there...and the animation is top notch!...

  • kingpenguin I'm working on supporting keyboard ,joystick ,touch and now you mention it ,mouse too I think control options for the player are a very important feature ,thanks for interest.

    Dave hailwood Ah Ghost and goblins...what a classic game!

    But any similarities to Arthur from G'n'G is purely coincidental...promise

    Yes the perspective can be a pain in the arts department!...

    It never 100% looks right....but as long as it doesn't look wrong...I'm happy

    Thanks for your detailed comments ,and I look forward to hearing more as I add more features.

  • My first game using Construct 2....Still heavily in development...will be hoping to get a demo up soon...I will keep this thread updated with any new additions or ideas

    Any ideas or comments are welcome...

    <img src="http://dl.dropbox.com/u/146573792/title.png" border="0" />

    <img src="http://dl.dropbox.com/u/146573792/attacked.png" border="0" />

    <img src="http://dl.dropbox.com/u/146573792/bugproblem.png" border="0" />

    <img src="http://dl.dropbox.com/u/146573792/findkey.png" border="0" />

    <img src="http://dl.dropbox.com/u/146573792/whichway.png" border="0" />

  • Magistross ....Apologies...you are correct...

  • Magistross it is continuous,as on destroyed it creates another....that's continuous!....

  • I have thought of one way of doing this ,but sure there are a few,more elegant ways...but it should work....

    create an invisible sprite call it "timer",give it a variable,lets say "count"

    set fade behavior to it..set fade in to 0,wait time to 10,fade out to 0

    set it to destroy after fade

    when you want to count your 10 seconds....

    create sprite "timer"

    Sprite "timer" is on created....set variable "count" to score

    sprite "Timer" is on screen

    score => sprite timer "count"+100.....achievement done!

    achievement = not achieved

    sprite timer on destroyed.....create object "timer"

    I have not tried this,but pretty sure it will work,and you could work it into your events easily.

    let me know how you get on with it.

  • I think Twitckun makes a very valid point, To read and understand the manual, you need a basic idea of the terminology used and general understanding of how a computer "computes".

    Even when you have this knowledge, you will usually get stumped at some point (The forum is 90% help requests )

    But saying that, the manual is probably pitched at about the correct level, A car maintenance manual, or any manual,for that matter dealing, with any amount of complexity, has to assume a certain amount of competence, or it would read "put spanner on nut"..."Pull", "remove spanner from nut"..."rotate spanner around nut"..."place spanner on nut"...

    Twitckun it is worth persevering,keep at it...

  • Hi all,

    I think a prompt on exiting the image editor,asking whether you want to save changes would be a good thing,great for when you have totally botched or for that experimental graphical tweak.

    Also a confirmation when deleting a frame in the editor.would save time reloading or worse still losing a frame completely.

  • It's clear you have put a huge amount of effort into your game,it looks very good and the game mechanics work well.

    few things I am not so keen on though,the screen is just too busy,the radars are much too big in proportion to the other objects on screen and I don't get the feeling of being in space at all,your fog effect while very well done would look better slightly less obvious,just a whisp to the eye rather than the smog it is at the moment.

    Even with the fog there is just no feeling of movement,scientifically totally incorrect but in a space game I want to see stars moving when I engage my thrusters.

    lots of things are very good your attention to detail and menu layouts are excellent also your enemy A.I and ship movement is very well done.although the pirates seem a tad small and it makes them less intimidating.

    As I said,overall excellent work,should be popular with a niche market.

  • Just fill around your sprite with a black background....then select the black background with a magic wand tool ....press delete,and that will delete both in one go.(or set transparent colour,and use fill tool on your background in C2)then save without your black borders....

    But I actually like them...

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Pixel perfick

Member since 18 Nov, 2012

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