Vikingvikingviking's Recent Forum Activity

  • I can’t give a direct answer to your question.

    I believe it would be easier and more maintainable to save the level data in a JSON file.

    If you create a function that builds the level based on the JSON data, it will give you a more flexible setup.

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  • One approach could be to add an instance variable to your sprites called something like “shouldFollowPlayer”. You can then set this to true for the sprite that should follow the player, and false for the one that shouldn’t.

    During your collision checks, you can use this variable to determine which sprite should follow the player.

    To handle positioning, you could either use the Pin behavior or manually update the sprite’s position on every tick to match the player’s, optionally with an offset to position it just right.

  • Looks like how the problem, I don’t have anything to a direct solution for you but I can try to explain the problems a bit more.

    CORS (Cross-Origin Resource Sharing) is a browser security feature that restricts how resources on a web page can be requested from another domain. When you’re developing locally (e.g., http://127.0.0.1), browsers treat your local setup as a different origin than any external API or service you try to access. This results in a CORS policy error.

    The particle System in your game is throwing a TypeError: Cannot read properties of null (reading 'GetWorldInfo') error, it means that the particle system is trying to access an object that hasn’t been properly initialized.

    Make sure that everything the particles depend on is available or try recreating the particles

  • These types of errors can be a bit tricky to pin down without more details. One possible cause might be that some users are on older or lower-end devices, which can sometimes struggle with certain graphics operations. It could also be related to negative width or height values being used somewhere in the game, which can cause issues. If your game uses shaders, that could also be a factor.

    Paste the error into ChatGPT to get a more help.

    If you’re able to access crash reports with device models, OS versions, and API levels, that info could be helpful in narrowing it down.

    Good luck

  • If you like to fill the screen then letter box is likely not what you want

    I recommend reading this: construct.net/en/blogs/construct-official-blog-1/feature-focus-display-scaling-1592

    Hope you that helps

  • To be able to export video and image sequences you need Construct Animate. Which is weird, everything else in animate is possible in Construct 3. Feels a bit cheap to make Construct 3 users pay for a light weight version of Construct 3.

  • You should file a bug report, that sound like a pretty annoying problem.

  • Hello,

    It depends, I would use the go to layout because it will probably not matter performance-wise, it is easier logical to reason about also the state of all objects is reset which will probably help avoid bugs.

    Destroy objects could be faster if you save the objects that will be reused in the next layout, then you don't have to recreate those. But this would need to be tested because the construct probably has optimized ways of swapping layouts.

    Usually it not worth doing premature performance improvements, to make sure solutions actually improve performance it has to be measured. It is more worth focusing on things you notice are slow.

  • Bugs are part of the lifecycle when developing and maintaining software, sometimes the bugs are more severe many times we don't notice them.

    File a bug report and inform the developers about the problem, then it will be solved faster.

  • Use cordova and add platform iOS, wrote a how to in the link.

    construct.net/en/forum/construct-3/how-do-i-8/fix-issue-podfile-lock-176591

  • Hello,

    I also think the video export should be added to Construct 3. Feels a bit cheap to ask the users who are paying for Construct 3 to buy a limited version of Construct 3 for one export option...

    I bought it to try it out and support you guys because I like construct and what you guys do. I know what I was buying but I would not recommend anyone that already has a Construct 3 subscription to sign up for Construct Animate in the current state. The softwares is too similar, if you want to make an introductory version for new users then the video export seems weird not to share between the software.

    If you want to make a software for animation with other features than Construct 3 has that is another thing but currently, it's not that. It's not close to that.

    Please don't try to make the people that already support you pay 50% more for one feature. Don't be that guy.

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Vikingvikingviking

Member since 28 Dec, 2016

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