Precisely why I'm asking. Feels cheap to keep features away from Construct 3 being the more expensive subscription.
And Construct 3 being a game engine, will always be able to do animations anyway, and nothing stops someone from recording an export into a GIF, video or other format manually or with a plugin, they are just making it more annoying and less feature ready by not adding those features into Construct 3.
Construct 3 should always have the same features as Animate and Animate should just be cheaper like it currently is with an upgrade path to Construct 3 if someone wants, since it's just a stripped down version for animations only.
Using 2 separate editors also seems not very user-friendly. Do they expect people to use Animate to make animations and then import them into Construct 3 instead of just working in one single interface in the future? Because if Animate keeps evolving without any of those features making it to Construct 3 then that is precisely why they will end up achieving. Relying on just the export functions will not be enough for people to buy a separate subscription. Adding more features to Animate will piss off Construct 3 users who need them and are now forced to use a separate editor for more precise animation control/features.
Not sure what the business logic behind this is. I get it, it's supposed to attract an entirely different market, but if Animate has better features for animation in the future, they are just degrading Construct 3 in terms of features.