Vikingvikingviking's Recent Forum Activity

  • Keep trying to solve it and you'll learn a lot, solving bugs and errors are good possibilities to get a deeper understanding of the software. Keep it up✌️

  • As said above, persisted data is not part of the game. Imagine software that saves a file on disk, the software can be used on any computer, but the file on your hard drive won't be accessed when running the software on my computer. In the same way, when people play your game the game will use their local storage.

    You can add code to make it possible for people to get rid of the data you’ve added to their local storage, maybe someone wants to restart from the beginning without having values set. Anyways it is possible to open the dev tools and navigate to the application menu to remove the stored data.

    Take a look art local storage at mozillas documentation page developer.mozilla.org/en-US/docs/Web/API/Window/localStorage

  • Hello,

    If I understand you correctly you would like some snippets with predefined construct definitions and functions, similar to the built-in the editor?

  • parlingu Nice! Good looking and seem to work well. Out of curiosity, did you manage to add any a11y features to your app? If so I'm very interested in hearing more about it.

    Keep up the good work!

  • cesisco do you feel the problem is solved for those devices as of r248?

  • These were the devices I collected, but the Jank is much better after beta r248

    Samsung Galaxy A20e (OS 10) Mali-G71

    Samsung Galaxy S9 SM-G9600 (OS 10)

    Redmi 5 (OS 8.1.0) Adreno (TM) 506

    Alcatel A3XL (OS 7.0) Mali-T720

    cesisco do you have videos showing the level of jank for those devices?

    If I can get the example projects used I can test them on iPhone and we can compare the platforms.

  • Does anyone know the state of the list of devices that we tried to compile?

    It could be good to send it to the chromium devs even though it may only contain one device 😅

    I hope the issue will be solved. It's a bit problematic to release on android as long as the jankiness exists.

    Let me know if I can help, even though I don't have any android devices.

  • I tested the same S8 Galaxy with the R249 and still stutters the same, big jumps and stutters. It didn't make any difference in my case but it's nice to see that it's been at least testing new things to fix the issue with Android.

    Yeah, it's still very noticeable here. Would be nice if we still gathered examples with jankiness and contacted chromium team.

    Sorry, I didn't have much time for doing the test but I think we should just keep using that simple test that it been shared on the thread so we follow all one demo and it clearly shows the stutters plus has no events, I think it's perfect as its the simplest you can get to show the issue, but it looks for some the issue has been fixed already so not sure what to think any more.

    This is a good plan, keep it simple and the same. Makes it easier for everyone involved.

    Good work!

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  • They only have easy access to Pixel devices(where this problem is not present), so it would be better to give them a substantial list of devices so there's a higher chance of this being tested.

    And I thing, it would be important to know if this is a problem on high-end/new Android devices apart from those Pixel devices

    I totally agree. I interpreted your earlier post as you were on your way to shut down the thread. I just thought better to send what we got so far.

  • If I can't get more devices, I'll assume that this problem is not relevant and it's only affecting a few devices, so continuing this thread is meaningless.

    We could always send the findings collected so far, who knows it could lead to a solution on those devices

  • I test with an iPhone7 and I can say my game which shows janking as an Android APK runs very smoothly on my iPhone7.

    Happy to hear that

  • Cascade Games

    For me, my iOS device is running construct games fine. I don’t notice any difference between chrome and the Cordova app.

    I'm using iPhone 11. It would be more interesting if anyone has an iPhone 6 or 7 that could be used for testing.

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Vikingvikingviking

Member since 28 Dec, 2016

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