IsometricRobot's Recent Forum Activity

  • <img src="http://img94.imageshack.us/img94/3572/topic60103shootleft.png" border="0" />

    Muratcizer,

    First thing I see here is that you have an event with completely contradicting actions. This makes your B button not work at all at the moment.

    You can't throw all your bullet angles into the same event. You need to break it up into at least two separate events.

    There is a bit of work that needs to go into this. I would suggest going over the manual at least once.

    Your bullets should spawn on a layer other than your background. Move them to layer 1.

    You are being redundant calling out the imagepoint for adam. When you have Adam spawning the bullet and it prompts you for which image point it spawns on, you are directly telling it which image point on adam it is being placed. Just put 1.

    Also, for some reason you image point appear misaligned for whatever reason. As you move up on the plateforms the point relative to your sprite adam also goes up. As you move right the spawn point moves further right. There appears to be some major bugs going on that I can't seem to figure out.

    Also, you have a memory leak by creating an endless supply of bad guys every 2 seconds that move left and are not destroyed under any condition when they move off screen. You'll want to address that. the same goes with the bullets.

    TL;DR by seperating your current statement to spawn a bullet into two different events, it would shoot perfectly left or right depending on which way he was facing.

    Good luck getting the rest of the bugs sorted.

  • Elfin8er,

    I think people in "How do I...?" don't mind helping out, but it my be a faux pas (fo-pah) to just ask for someone else's game event sheet.

    What have you attempted to do to implement this feature yourself?

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  • I think you could actually consider a family a type of container.

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    Was this relevant to an issue you are trying to work around in your game development? If not, you may want to try the "Open Topic" section.

  • Azura,

    What have you tried on your own to resolve this so far?

  • I think you just need to create a method of respawning the tokens in the right locations.

    What are you trying now to do this?

  • I had a problem with this when making a toggled option button. Both had the green arrow event for on clicked with secondary condition for if it was off an on.

    I solved this problem by adding a wait of 0.1 seconds. That way it would't cycle between the valid options instantly all in the single mouse click. It would wait before considering other variables.

  • Its just adding a secondary condition to the events in the group. they won't activate until both conditions are met. you can use the secondary event condition to control when actions can be set. so you have a group of events you want to be active only once? you just set an action where you want the group action to end to change the variable thus eliminating the statement of the secondary condition.

    I don't see how this adds whole new events just conditions within an event and an addition action where the group of events end.

  • You can set a another condition as a variable.

    EventUsed = false.

    Object condition

    EventUsed = false   ----> thise groups actions

    end of group actions ----> set EventUsed = true

    Make sense?

  • I think a new rule for those posting projects to get assistance on: declare all custom plugins you have installed.

  • I think the biggest thing you may be looking for is how to detect a group of balls and check if 3 or more balls of the same type are connecting to destroy that group of balls after a bit of animation.

    This mechanic will take some time for me to try to think of how to implement it.

  • Could you share what you have so far? And leasts take this a step at a time.

    First, lets address adding a layout for a menu screen. I implemented a seperate layout for my menu screen in my own test game.

    Remember that whatever Layout you have selected will be the one that loads in the preview, so if you have no way of getting back to the main menu on your second layout you'll be stuck in the second layout until you reload the right layout in your preview.

    There is a system action that allows you to load a new layout by name.

    Try working through that. And I would also recommend reading through the manual at least once through. Not a super detailed reading, just a quick read through. You'll soon realize that things will just come to mind of what you could do, and you'll have an idea of where to find it in the documentation.

  • <img src="http://imageshack.us/a/img641/3170/22995447091913288176935.jpg" border="0" />

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IsometricRobot

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