IsometricRobot's Recent Forum Activity

  • You may need to create an instance of the inventory item on the player sprite and then pin it in the same action set.

    Can you upload an example (file or screen capture) of your current event sheet for this so far?

  • Glad I could help in some round about way :D

  • Hmm,

    I have never had much luck using Blank Sub-Events to regulate OR events into a focused action.

    perhaps you can drop the or statement condition down to the sub event while providing a simple event to trigger when that check is performed (like a Boolean).

    Condition NPC1TurnToCheck = True   - Action Set text Player 1 is considering your move.

    Action wait 2.0

    Sub condition (the or statements) - action Set text Player 1 says Cheat!

    Action set call_cheat to 1

    Action set Player_Cheat to 0

  • I'm sure you could make a temporary copy of your project and just remove the plugin from the second copy. It looks like the plugin is some Font plugin that I get the warning about. the game may not work properly, but that should not really affect the section in question.

  • I went ahead and just rescaled it in the editor itself rather than importing a new png. The new PNG would have added 4 mb to my project, but scaling it in the editor only added 1.5 mb.

    Though I could see the appearance of the sprite has been enlarged by scaling on the layout, too bad the collision boarders did not scale with it. Could have saved a bit more size on the project.

    Someone let me know if this collision boundary not scaling with layout scaling of sprite is as intended.

  • Ah man. I wanted to look into this. But you have a custom plugin. I try to just help Vanilla C2 projects as it becomes too difficult to download every plugin people are using.

  • Yann,

    You can directly import gifs by dragging and dropping them into C2. It will parse out the frames.

    Interestingly, it won't do that if you create the sprite first and try to load the gif through the dialogue box.

    Baggins,

    Could you share an example of where you are messing up?

  • Anyone having problems with scaling an object in the layout and finding that the hit detection from the original object sprite has not scaled with the sprite on the layout?

    I usually try to import an image to the exact size that I need anyway, so this is really the first time I've encountered this peculiar collision boundary issue in scaling objects in the layout view.

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  • Figured out why your spawn point for your bullets was moving all funny. You resized your main sprite after creating it. The game information for that sprite does not match what you have currently sized on your layout. When firing its attempting to spawn at imagepoint 1 where your full sized sprite would be.

    Resize the sprite in the editor, or through another program like paint or photoshop, and this should be fixed.

    There are so many reasons other than this strange bug to not manually resize an image on the layout (pixelilation of graphic alone should make you shy away from this method).

  • You could limit the speed of your CPU player. Even if it could perfectly go to the ball every time it just wouldn't make it the the position in time. There has been some discussion about jump landing predictions.. (I can't find the thread), But you could use that idea to move your CPU to where the ball will be instead of where it is at. In that way you can set you CPU to move back to a estimated position the ball will be.

    What have you attempted to implement so far?

  • 1. Can I increase the size of the screen the player sees?

    Yes.

    2. Want to make a side scrolling driving game. The background is a for lane highway and the player controls the car. Any idea how to do this, is there an example?

    There are a few ways and different control schemes you can use. You could even have the car static to its X axis while moving it up and down on the Y. You get the appearance of movement with the background and images moving left. There are tutorials available for this kind of implementation. Check out the tutorials section.

    3. How can create the opposing cars to be generated at random but on 4 separate paths? What I mean is that a car will be generated on one of four paths.

    In my game I had a boss battle that would shoot from random gun ports. I did this by creating a global variable that would randomly change every 3 seconds. I then would have a bullet spawn on the correlating imagepoint generated by the global variable.

    I could make your game idea very quickly in C2. You better hop on it before I do it. :D jk

    Hit me up if you need further assistance. Also, in my opinion it may be best to get started and ask for help when you get stuck. It makes it much easier to solve your concerns when there is already something to work with.

    I would suggest you go through the manual at least once.

  • Lanceal,

    Perhaps you should write a tutorial on your successful implementation.

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IsometricRobot

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