IsometricRobot's Recent Forum Activity

  • I hear ya. I think it really depends on what you want to deploy and what works well in Kongregate.

    If I was building a "launcher" type game I would definitely put it on Kongregate.

    I hope anyone that does have some success with their C2 game on that platform will post about it here! :D

  • Just off the top if my head can't you pin a invisable arm on the player sprite with another invisible sprite on the end to lock the camera on?

  • That's a great story, but he uses Unity for his game development. I was hoping for specifically Construct 2 success stories.

    I wonder how many of us are considering Kongregate as a deployment platform.

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  • Is it possible you can create an example of this portion of your project and post it? I'd like to tweak with it.

  • You could always make him static and make everything else move to the left <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Has anyone been able to receive a favorable rank on their C2 game in Kongregate?

    I assume HTML5 games also qualify for their weekly and monthly cash awards.

  • I don't have construct 2 installed at work but after reading the Deta Time expersions I'm leaning towards this soltuion:

    Create a global variable for time touching (maybe TimeTouch)

    On touch - > System set value Timetouch = TimeTouch + 60 * dt

    On touch lease - System set value TimeTouch = 0.

    I can't verify right now. Let me know if this helps.

    Source: scirra.com/tutorials/67/delta-time-and-framerate-independence

    NOTE: If you don't use dt the amount of "time" recorded will be based on frame rates. dt will allow proper time tracking regardless of frame rates. At least that's what the documentation says.

  • > I think you will benefit at least reading through the manual at least once. Maybe try a few tutorials before jumping into making a clone.

    I am done with manuals and samples already. I am just finding problem in picking objects. I will post my capx in some hours then you people can help me out.

    Sounds good. Post it and I'm sure some of us will be able to point you in the right direction.

    On an unrelated note, its too bad you went through the manual while you were not logged in or else you would have been given badges.

  • The various resource have varying degree of how they want to be cited in your game, some just want an email because they are curious how their assets are being used.

    Open Game Art

    Wrath Games: Free Development Resources

    Pedro Alonso PablosPedro Alonso Pablos - Free Music (Sounds 8 bit)

    Google Sketchup 3d Warehouse

    You can use Google Warehouse with Sketchup to produce 2d images of 3d models.

    This last one is a bit tricky to find the permission to use. This line comes from the Warehouse's Terms of Service:

    "Rights granted to other end users of the Services. You give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute Existing Geolocated Models, Existing Non-Geolocated Models, New Models and related content and derivative works thereof which you submit, post or display on or through, the Services."

    Hope these are useful.

  • I know whenever a game swears, my wife makes me turn the volume down or makes me wait until the kids are asleep before I can play. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Think about this:

    Top grossing movies are seldom rated R in the US. If a movie says the F word about three times its a guaranteed R rating.

    The video game standards are a bit backwards compared to movies. Movie ratings tolerate a number of violent scenes so long as gore and blood is kept down. Any war game with a slight pinch of blood when you kill someone in a video game seems to get it a Mature rating off the bat, which otherwise would have made a PG-13 movie.

  • <img src="http://www.isometricrobot.com/gaming-news/pixelparty/Video%20Game%20Party.PNG" border="0" />

    <img src="http://imageshack.us/a/img256/9781/frontandquaterheads.png" border="0" />

    <img src="http://imageshack.us/a/img821/360/nintendopads.png" border="0" />

  • Gotcha.

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IsometricRobot

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