yaomon17's Recent Forum Activity

  • Well I was originally going to post about not being able to see the spriter files after exporting to CocoonJS despite not minifying the script, but then I decided to update my Spriter and got met with "Unable to execute file in the temporary directory. Setup aborted. Error 2: The system cannot find the file specified"

    Now I'm left with nothing T.T

    EDIT: Solved the error 2 thing. Avast antivirus can go die in a hole.

    EDIT2: Also where is the pixel rounding option?

    EDIT3: K I found the pixel rounding, the only problem is it still not showing up on CocoonJS :<

    EDIT4: NVM IT IS ALL FIXED.

    EDIT5: NVM I LIED It still isn't showing up on Cocoon

    EDIT6: NVM It randomly started showing up. Everything AOK

  • I'm not too sure I'm explaining myself properly. I would like to be able to have the Or block read

    Trigger or Condition is True or Trigger and Condition is True

    or something to a similar effect.

    http://i.imgur.com/2Tb9ZDd.png

    There is a decent amount of stuff under each in the best case scenario. However, for practical purposes I could just copy for each so I guess this matter isn't really that pressing.

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  • Sorry, I don't follow what you mean by "sticked"

  • Is there any way to do this ^ (or something similar) without making the double condition separately and copying all the events to it?

  • Thanks, the program just keeps improving :^)

  • So I'm back with wanting to move the whole animation from here:

    i.imgur.com/HY5XiWk.png

    to here:

    i.imgur.com/TooV1cn.png

    without it doing this:

    i.imgur.com/EGZ35dP.png

    how can I do? Thanks for reading

  • In the actual Spriter program I'm trying to center my character in the animations. When I select all the parts and move them in a keyframe, the next keyframe gets a bit messed up :\</p>

  • Is there any way to move an entire animation up/down/left/right in Spriter? When I try to do it by keyframe, the parts split off each other on the next keyframe and I create a storm of living limbs.

  • Also I'm having various other problems that might be linked to the weird objects. I opened up the file again and the hands have disappeared off the mage victory animation. This happened with the elbows of the mage and journeyman on other animations before but I worked around them but this one is harder. Also, the cloak in the mage losing animation cloned itself. The weird objects from before is likely the elbow of the mage and journeyman that disappeared. Might have happened when I tried to copy and paste the keyframes :\</p>

  • Don't worry, I still have more problems! heh. The mage's attack animation won't play properly. If you run the game directly from the Class Select, select Mage, click Battle, wait out the vs screen and click attack, the animation is very wonky.

    dropbox.com/s/iskn1aeevpji4dy/DropVale2.zip

  • <font size="1">Fear not! I am not out of problems yet! After I c/p the linked file, the error reports stopped. However, when I set the player to the Journeyman or Alchemist animations, nothing shows up. :\ Help? dropbox.com/s/8unyyri78finzmq/GameFiles.zip%3C/font%3E

    edit: nvm i got it

  • Thanks for the fix! Unfortunately, I do not know exactly what caused the nameless objects to appear. I had a suspicion that it was the nameless objects causing the problem but when I tried to delete them the program crashed. I tried to rename them but I was only able to rename one of them (Name 1). The other object's name reverted back to its original. The objects seemed to have replaced already existing objects in the animation after I close out the file and open it up again.

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yaomon17

Member since 31 Oct, 2012

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