yaomon17's Recent Forum Activity

  • https://dl.dropboxusercontent.com/u/489 ... index.html

    Simulates the Adventure Mode events and then does nothing.

  • Hi Yaomon. Looks nice but I tryed to play Vale, but I press continue in mainscreen and only see a black screen. Meanwhile ... the music goes on.

    Just

    Hi <div class="self-ref">@yaomon17</div>, I had the same problem as damiancaro.

    Just hit confirm. Continue will load and it will be black if there is nothing saved. thanks for the replay

  • Update.

  • I'm having a problem where the pixel art mode spriter file works fine on Node Webkit but there is some weird resampling and resizing on CocoonJS

    Edit: Nvm seems to be a more general problem after updating C2 to 170 the preview works fine but the actual exported things are broken.

  • Thanks.

  • Looks nice. Hope you can get some progress on it. Looks like a very ambitious project. If nothing else I can say, good luck.

  • Invisible but still there.

  • I think replacing the Comic Sans with any simple custom spritefont would drastically improve the game aesthetic. The game is simple and not too difficult as you can spam short words and span it out indefinitely. Also, there is zero reason for the tiles to be falling down and stacking as adjacent letters do nothing and there is nothing to gain from strategically selecting letters to use up to get other letters adjacent so my advice would be to either make the adjacent tiles have a purpose or just to have the tiles fade in at random. I think the game could become pretty good if you go for a minimal approach like 2048 in terms of aesthetics and maybe shrink the board a bit to ramp up the difficulty. Good luck.

  • Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality

    Are the animations done with Spriter?

    Yes indeed. I figured frame by frame would take far too long so I went with Spriter.

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  • https://dl.dropboxusercontent.com/u/489 ... index.html

    Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:

    Extra keyboard shortcuts:

    D/F - Lower/Raise Volume

    QWER in Battle - Select Ability

    A in Battle - Attack

    Number Keys in Shop - Buy Items

    1/2 in Battle - Potions

    Shift - Toggle Fullscreen

    Tab - Cycle game speed

    Space - Skip stuff that can be skipped

    Backspace - Go back in Shop/Skills

    Plans:

    More Enemies (5 right now, maybe 10 on release)

    Enemy Variants (More/Less HP and Damage so it would be 10 unique enemies and 30 overall)

    More Stages (3 right now, maybe 7 on release)

    Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)

    Gauntlet mode (All RNG removed, fight enemies in order and reach boss)

    4 Bosses (No additional details)

    Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))

    More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)

    All suggestions welcome.

    Blog at : Valedev.tumblr.com

    Follow for updates!

    Screens:

    UPDATE: Demo Release! Some new stuff added and more balance changes.

    Desktop Downloads:

    Windows

    OSX

    Linux

  • I have an object that is being thrown through the air and I want it to play an animation when I press a button, but whenever I do that, the object pauses to play the animation and then continues its motion. How do I make it so that the object continues moving while playing the animation?

  • =.=

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yaomon17

Member since 31 Oct, 2012

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