Anyway you can add the ability to set the Spriter object to In/visible and the ability to set the opacity level.
The thing about opacity is since each sprite is individual, you will see the semi-transparent sprites underneath eachother, rather than one solid translucency like a normal Sprite object. I can definitely add it, though. After the upcoming build of Spriter is complete, I'll take a screenshot of what it looks like, and everyone just tell me if it's a feature you would ever use.
Set Visible is actually one of the new actions:
Download latest plugin here
- Added 'Set Visible' action. When invisible, the plugin will still animate the individual sprites, so collisions and position expressions continue to function correctly.
- Fixed a bug where if a new animation was set and the scml object was moved in the same tick, it would show the first frame of the new animation at the old location for one tick before moving to the new location
and there was an additional action added in the previous version that I didn't mention when I released it:
- Added actions: Set Flipped and Set Mirrored, which function identically to their Sprite counterparts
And finally, here's a link to our latest Kickstarter update: New Spriter build coming next week and new Art Pack released!
art pack preview:
Thank you everyone for your continued support, feedback, and bug reports.