paala's Forum Posts

  • Thanks Ashley.

    I managed to modify the files to make the connection work.

    If anyone is interested here are the changes:

    1. line 1

    2. line 172:

    //PlayerIO={

    var PlayerIO = globalThis.PlayerIO={

    3. line 556: //__pio_flashfallback_callback__ = function () {

    var __pio_flashfallback_callback__=globalThis.__pio_flashfallback_callback__ = function () {

    4. line 861:

    //PlayerIOError = function (code, message, stack) {

    var PlayerIOError =globalThis.PlayerIOError= function (code, message, stack) {

    5. line 913

    //PlayerIOErrorCode = {

    var PlayerIOErrorCode= globalThis.PlayerIOErrorCode={

    6 line 188:

    //authenticate: function (gameId, connectionId, authenticationArguments, playerInsightSegments, successCallback, errorCallback) {

    authenticate: window.myGlobalFunction = function (gameId, connectionId, authenticationArguments, playerInsightSegments, successCallback, errorCallback) {

    7 line 2649:

    //this.useSecureConnections = false;

    this.useSecureConnections = true;

  • From what I see in the js file, it tries to load an external file. Would that be a problem?

  • I try to import PlayerIO.com API into C3 but if I import the script and run the game it throws an error: _pio is not defined.

    But _pio is defined in their script as:

    if (typeof (_pio) == 'undefined') { _pio = {} }
    

    If I put var _pio={} It gives another error in the file.

    I don't understand why it gives this error.

    The sample file from playerio in pure JS works with no problems.

    Full file:https://pastebin.com/2RKVZpta

  • Hi,

    I tried to convert a video to mp4 H.264, mp4 H.265, mp 4 AV1, webm v9.

    I tried to make the video setting autoplay /not autoplay.

    The result is the same. Video is not playing on my iPad. iOS 17.6(latest).

    Can someone show me a working sample? Many thanks

    Link sample:

    https://testvideoc3.netlify.app/

    Later edit:

    Construct 2 video works:

    https://testvideoc2.netlify.app/

    Another Later Edit:

    Project exported with R190 works;

    Project exported with R191 doesn't.

    I will submit a bug issue

    Tagged:

  • I found this post but is old and I can not post a reply there.

    construct.net/en/forum/construct-3/how-do-i-8/draw-cone-vision-los-132217

    dop2000

    You posted a helpful link there but got lost when scirra.com was moved to construct.net.

    Can you please post it again?

    Thanks

  • Every 2 hours I get a pop up saying that Construct has been open for 2 hours.

    Man is very annoying. I work 8 hours per day in Construct.

    Is there a way to turn it off?

  • After version 234.4 Projects with LiteTween behavior stopped opening for me, but uninstalling and installing these versions of the plugin helped. Perhaps it will help someone. dropbox.com/s/mca7fkjbxqs8vkw/litetween_C3.zip

    The plugins in the dropbox don't work with the new MODULE system

  • Eren Do you plan to upgrade the plugins to module mode?

  • You can use it in script type "classic" mode

    Eren, Now I see, this update introduces modules.

    Now all the plugins have to be updated to use this

  • I don't understand what do you mean

  • I have the same problem

    whyAshley trim is not defined anymore?

  • Hi,

    I have 2 issues with Facebook Playable Ad creation:

    1. According to this link:

    https://www.facebook.com/business/help/412951382532338

    There are 2 ways of submitting playable ads to Facebook.

    One via a single html5 file that works on desktop. This one has a limit of just 2MB.

    The second one can be a zip file. This work only on mobile but has a limit of 5MB. 2mb for index.html and the rest can be assets.

    Construct 3 exports only as a single html5 file.

    Can we have the option to have assets separate?

    Also, can I edit html5 file to delete the base64 image encoding and include them as regular assets?

    2. The next problem is related to file size.

    .c3p file is 2.5 MB

    exported project for playable ads as the zip file is 5MB

    unzipped file is 7.5MB

    That is 3 times the original size, where size really does matter.

  • Hi,

    If the game is hosted on sourceurl.com but displayed on displayedurl.com

    When I use browser.url or browser query parameters they return the url and parameters from displayedurl.com

    Is it possible to get the url and Browser parameters from sourceurl.com

    Thanks

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  • The following image is my test code. Works in 272. In 275 text shows error