https://dl.dropboxusercontent.com/u/489 ... index.html
Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:
Extra keyboard shortcuts:
D/F - Lower/Raise Volume
QWER in Battle - Select Ability
A in Battle - Attack
Number Keys in Shop - Buy Items
1/2 in Battle - Potions
Shift - Toggle Fullscreen
Tab - Cycle game speed
Space - Skip stuff that can be skipped
Backspace - Go back in Shop/Skills
Plans:
More Enemies (5 right now, maybe 10 on release)
Enemy Variants (More/Less HP and Damage so it would be 10 unique enemies and 30 overall)
More Stages (3 right now, maybe 7 on release)
Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)
Gauntlet mode (All RNG removed, fight enemies in order and reach boss)
4 Bosses (No additional details)
Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))
More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)
All suggestions welcome.
Blog at : Valedev.tumblr.com
Follow for updates!
Screens:
UPDATE: Demo Release! Some new stuff added and more balance changes.
Desktop Downloads:
Windows
OSX
Linux