EncryptedCow's Recent Forum Activity

  • The "On Object Touched" event is a trigger, indicated by the green arrow in the event. A trigger will only fire once when the condition is true, then it will not fire until it becomes false and then true again, they do not fire every tick while true.

    You need to use "Is Touching Object" instead, which is a condition rather than a trigger.

  • Why not just increase the deadzone? lol

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  • Get your words into an array, then set whatever to arr.At(floor(random(arr.width))) after getting a random element in the array you remove it.

  • In the Frequently Asked Questions ( which can easily be added onto to make a sound.

  • It doesn't have a built in condition, but you could make your own. Add a boolean instance variable to the textbox named focused then just do:

    -Left Mouse Button Clicked

    - Mouse is overlapping textbox

    -> set textbox focused to true

    - Else

    -> set textbox focused to false

  • In Mario, the game just checks whether or not the player is falling when they collide with an enemy. If they are, kill the enemy. Else kill the player

  • epicjelly

    https://dl.dropboxusercontent.com/u/100 ... index.html like this sort of I guess (left and right arrows for a epic adventure!!).

    capx (need license because of families): https://dl.dropboxusercontent.com/u/100 ... aring.capx

    capx if you don't have a license (only has black blocks): https://dl.dropboxusercontent.com/u/100 ... amily.capx

    just place the objects in the layout view on the tower, and have fun

    I love you Fishy.

  • Ashley yep it works correctly with both in Chrome. I can work with this for now, but is the problem only with nw? Because I need to do some stuff with files on the computer but that won't really work with Chrome unless theres some workaround (a database + php + what not would work but thats above my skill level).

  • blackhornet What kind of changes did you make? Just adding logs? Also were you running the server in Chrome? Because I'm wanting to run it with node webkit but I'm starting to think that's the problem since the examples work in the browser.

  • Ashley The first image is from the client project, and second is from the server. The reason I'm not building them in the same project is because it's a dedicated server. I don't want players to have all the server side stuff, and I don't want the server to have all the client stuff, also syncing objects is unneccessary for this.

    I've also tried using Send Message to Peer "", and still it is not receiving anything. Same result with sending it to Multiplayer.HostID, messages just aren't being received.

    As for capxs, the screenshots are pretty much all I have. But here they are anyways

  • jayderyu hmmm..... even with leaving it blank to send it to the host its not working

  • I've been having some troubles getting multiplayer working. So far I've gotten the client and server connecting to the same room, but sending messages is not working. When the user presses a button it saves data from 2 objects into a dictionary then sends that as a message. However, the server is not getting that message. I have confirmed that they are connected to the same room, the message tag is the same, etc. Even when I use on any message received, there is no result. I have also confirmed that the client (should be) sending messages. I say should be because I'm not sure how to tell if the data is actually being sent, only that the event block is firing.

    This first image is what happens when the user clicks the button

    And here is what happens on the server when the message is received.

    SEE BELOW ... The only thing I can think of is that I'm running the client on Chrome, while the server is a node webkit application. But the fact that they are connecting doesn't support that theory.

    Any and all input is appreciated, I'm new to this plugin.

    EDIT: Just tested it with both client and server on node webkit. Same results.

    EDIT2: Ashley does the plugin somehow prevent 2 projects from communicating in the same game/room? I don't see that being right, but just a thought.

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EncryptedCow

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