I've been having some troubles getting multiplayer working. So far I've gotten the client and server connecting to the same room, but sending messages is not working. When the user presses a button it saves data from 2 objects into a dictionary then sends that as a message. However, the server is not getting that message. I have confirmed that they are connected to the same room, the message tag is the same, etc. Even when I use on any message received, there is no result. I have also confirmed that the client (should be) sending messages. I say should be because I'm not sure how to tell if the data is actually being sent, only that the event block is firing.
This first image is what happens when the user clicks the button
And here is what happens on the server when the message is received.
SEE BELOW ... The only thing I can think of is that I'm running the client on Chrome, while the server is a node webkit application. But the fact that they are connecting doesn't support that theory.
Any and all input is appreciated, I'm new to this plugin.
EDIT: Just tested it with both client and server on node webkit. Same results.
EDIT2: Ashley does the plugin somehow prevent 2 projects from communicating in the same game/room? I don't see that being right, but just a thought.