bscarl88's Recent Forum Activity

  • I exported in windows 8 format,placed the file on my friends Windows RT tablet, but how do i get all of the files to run together? When I click on the Index.html file, it pulls up a blank screen. Do I have to place the folder somewhere specific?

  • do you think this could replace the tile generator used in our game to make it run better on mobile? We use the same tile generation as "Go Faster"

    https://dl.dropboxusercontent.com/u/104143348/You%20can't%20escape%20ALPHA/index.html

  • interesting idea! but if it zooms in on the player wouldn't it reduce the visibility a lot making it hard to see where the tiles were?

  • Thanks!

    the screen rocking happens when the player is too close to the killer tile, but we can definitely lessen it so it's not as annoying! Yea the first level is going to be an explosion, 2nd level is an avalanche. The 2nd level is the most complete level, but you must purchase it using the store with the money given to the player.

  • bump! Sorry! Just really looking for some useful feedback!

  • We�ve been working on this game for a few months now at Out Of The Box Entertainment, and are ready to show off an earlier demo build to the users. The mechanics are based off of the popular Scirra Arcade Game �Go Faster�.

    Please remember that this game is in very early stages, and many of our assets are missing, or currently being replaced with temporary art. We are also in the processing of doubling the resolution, changing the characters, and adding a few features that are not yet ready for public viewing.

    Collect survivors to gain enough ability charges to activate your character�s ability. Survivors will also give you more coins than just running. Upgrades, Characters, and Levels can all be purchased in the store.

    A or D - Left/Right

    W or Space - Jump

    F - activate ability

    Please give feedback and suggestions towards Art, animation, gameplay, or any mechanics. If you have a good idea that you feel would make the game fun, please share! You can also contact us directly at oobentertainmentvtn@gmail.com

    Alpha Demo:

    https://dl.dropboxusercontent.com/u/104143348/You%20can't%20escape%20ALPHA/index.html

    Here�s our Indie DB page:

    indiedb.com/games/you-cant-escape

  • Brainvibe, Amazing game, very dinamical!

    Thanks!!   The base of the game was inspired by "Go Faster" released in the Scirra Arcade

  • wow, i've been looking for something like this. Just downloaded sprite something on my ipad, and it's great! I'm going to use this when im traveling to draw up some stuff! Thanks fishbottle !

  • I guess a starting point would be to find out how many enemies will be in the game total, then decide how much XP to give the payer, and go from there. I'll do some reading into polynomials and stuff. Thanks guys!

  • thanks! hmmm never worked with polynomials before, ill have to read into that. Are there any tutorials on how to use them?

  • Is there a good formula for scaling enemies to make them more difficult per wave? Like enemies start out with 40 health, bullets do 10 damange each round add X to health, and each bullet upgrade add X to damage?   We're trying to figure out a good formula so we can make 50 + rounds of enemy wave in our game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you could do pathfinding, but when he gets to a new location, he starts calculating the next location. Zombies like to linger a little, so you could do something like. On arrive at location, wait 3 seconds and start to calculate next location. Just an idea

bscarl88's avatar

bscarl88

Member since 11 Oct, 2012

None one is following bscarl88 yet!

Connect with bscarl88

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies