bscarl88's Recent Forum Activity

  • Ive already made a lot of games and been disappointed in the performance on mobile. So I'm trying to stay away from taking the time to create spend hundreds of hours just to be disappointed with mobile performance again :/    Thanks Newt! It's just going to be a wave based game, shouldn't have any physics

  • We are going to try to make a game like this stick wars game:

    youtube.com/watch

    Is this possible to do on mobile, while keeping good performance? There could end up being a lot of guys on the screen at once, but luckily the AI and programming isnt very performance crushing.

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  • tulamide   hmmmmmm not quite catching on to that haha thanks for the response though! Sorry about my terrible logic skills :/

  • karlmahmen like deactivate groups? I can see that I'm more ending the best way to program the different groups and their formation designs. Like an array fit the positioning or something?

  • Interesting idea, but I'm not sure I'd have Full control over individual enemies that way. That would be good for a space invader formation though!

  • For a top down shooting game, how do i do different enemy wave formations/styles. Like i would have 1 type formation spawn a bunch of random enemies that go top to bottom, and another that spawns them in military formation, or another that has a few enemies revolving around a central object while moving top to bottom.

    anything on this? Thanks!

  • for the "Phantom Ball" problem, you want to give it AND the wall's a solid behavior and make sure they are enabled in the item properties.

    for the "Which side is it on" you could do a compare X to player.x

    If Box.X > player.X   you know the box is to the right of the player. Vice versa for Box.X < Player.X

  • do the basic tutorials first, something like this:

    scirra.com/tutorials/37/beginners-guide-to-construct-2

    Also, upload your capx file to dropbox or something and attach it so people can look at it better

  • This is what I need to do, In game autotiling! is there a capx? 00Rez

  • Joannesalfa   PMed!

  • We need our tile generator to be able to determine top, bottom, side, and corner tiles, and place the sprite accordingly.

    Currently it uses the same on the go tile generator that the arcade game "Go Faster" uses. We will provide any helpful information that we possess.

    If the tile generator can't be built into the game with the current method, we would be willing to use a different tile generation method if you can think of one, but it has to allow for the following requirements:

    -Near Limitless level that the player can't reach the end.

    -level has to be different every time in order to keep up replay ability

    -Good mobile performance

    Here's the game so you can see what we mean:

    WASD - move

    Space - jump

    F -special

    dl.dropboxusercontent.com/u/104143348/Can%20You%20Escape/index.html

    If you think this is possible, please PM me and we can discuss a price on the work :)

  • I cant get this to work. i, trying to get eqch tile placed to check cpllisions on itself to see if it is the top most tile. if so set the animation frame to the top tile frame.   Im trying to use to use a container to create the duplicate sprite and am having odd results. Each tile sprite successfully creates a duplicate and pins it to its location. But when checking collisions between tile and tile duplicates at offsets , it just seems like it randomly sets tiles to "top tile" even if they haven't collided.

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bscarl88

Member since 11 Oct, 2012

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