bscarl88's Recent Forum Activity

  • bump: still lookin for some good info on this

  • maybe the collisions or solids are turned off on your tiles/character.

    are turned off in your code, or maybe they have been set to OFF by default?

  • woofie    can you share how you accomplished your character trail effect? And did it cause any performance problems?

  • I too was wondering about this. From what I see, C2 would be an amazing webpage builder

  • oh wow! that gets the job done, but it definitely crushes performance.   And since the game is set out to be a mobile game, it might not be the best solution. But you used some very interesting conditions that ive never even heard of! problem is also, that we already have way too many objects for mobile, and this just creates more.

    It's proving troublesome for us to do the random gen, as well as reduce the collisions, as well as change the animation frames of tiles per level (to change the color up) as well as change the type of tile (top tile, bottom tile, side). It seems that there is no good way to do this without ending up with crushing performance.

  • What if we have collisions disabled for all tiles unless they are within a given range of the player? This is to save performance. Then they won't know if they are overlapping or not right?

    (done at events 1-3 on Event1Sheet)

    dropbox.com/s/qisgitsycn56t5y/Check%20Tile%20Overlap.capx

  • This would work if the tiles were overlapping each other, but I'm talking about if the tile is one block higher than the other blocks. Like check out sdiqs game, we are using his random generation. When given a texture, the top most blocks (ones higher on the Y axis) for a given block group will have a different texture

    scirra.com/arcade/addicting-action-games/3926/go-faste

  • So we are using a random tile generator, and we would like to make it so that if a tile is the top most tile, it will display a different animation frame to support it being the top tile, instead of the middle tile. Same with bottom and sides. Is there any good non performance crushing way to do this?

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  • sent an email

  • Ah sorry!

  • Steps to reproduce:

    1. Use particles in C2

    2. setup preview over wifi

    3. launch preview over wifi

    Observed result:

    An error pops up on the ipad safari web browser when I use particles and preview over wifi:

    Error says: TypeError:'null' is not ab object

    192.168.1.2/Particles_plugin.js, line 66(col undefined)

    I dont have a particles plugin, i just have the normal particles that come with C2

    Browsers affected:

    Safari - Yes

    Operating system & service pack:

    Construct 2 version: 136 beta

  • Is there any other way to test these than just knowing what to look for?

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bscarl88

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