justifun's Recent Forum Activity

  • This is incredible!

    Looking forward to animation support.

  • I'm having issues getting the new video plugin to work on android via the preview on lan. I've tried different encoding formats/sizes etc, and everything works fine on the desktop browser with the lan preview, but not on android.

    What's the proper steps to get it working?

    thanks

  • How about some complex 2D game examples....

  • Does the 2030 Newgrounds Gamejam have any size requirements for resolution?

  • I haven't had a chance to try any other controllers unfortunately Still haven't been able to get an official controller yet.

  • The guys who made Mortor Mellon on the windows store also use Construct 2

  • Try disabling the windows 7 firewall, worked for me.

  • Depends where you want to print it i guess.

    If its into a text object then do something like this

    on start of layout -> Textbox.text = Variable

  • As mentioned, I've read through those, but i find i learn best from watching "video" tutorials on the subject.

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  • I'm having issues wrapping my head around how mutiplayer games need to be setup and how it all works together dispite reading through the tutorials and examining the examples. I think i'm missing the basic theory of how multiplayer games work with passing information to each player and dealing with latency etc.

    I learn the best when watching videos but havent found any on the subject yet.

    Would anyone out there who is good and explaining mutiplayer concepts in C2 be able to put together a video tutorial explaining how multiplayer works?

    thanks

    i think it would be a huge help to the community.

  • I really like pyxeledit, its got a great set of tools and the author updates is every month or so.

    i've tried pickle, but the author wasn't open to the ideas of requests or usability adjustments

  • There's lots of different ways to do it.

    1) Record the position of where the player first starts touching eg: (StartX, StartY)

    Then compare that value to where they let go

    (on touch end) compare 2 values StartX > Touch.X - > player swipped left

    If the touch was to the right of the start position, then the player swipped right.

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justifun

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Member since 9 Oct, 2012

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