farflamex's Recent Forum Activity

  • Thanks man, the more info the merrier, I'll get reading.

    I've just finished a game for Windows, just trying to see if I can get it released now. But after looking around, I really think it's best to do simple games for as many platforms as possible. So I want to get started on this whole tablet/phone stuff and see where it leads me. For one thing, I need to start working with touch-screen instead of mouse, so my whole thinking about games needs to alter slightly. I'll look for the cheapest possible phone/tablet and try to think up game ideas that work on that. Then I can look into other platforms.

    As you said in an earlier post, Windows 8 looks most promising right now since it's under-saturated. I'm going to install W8 on this PC, then maybe get some touch-screen device to develop simpler W8 games for tablets or whatever. So I guess right the best bet might be some cheap W8 tablet or... something, lol xD

  • Could be that, my game probably has more sfx but I didn't preload any. I've noticed the music sometimes doesn't start on my game unless it's in the cache. But at least the game loads I suppose :p

    Let me know when you've uploaded another and I'll try again.

  • Strange, same thing happening in Firefox :(

  • Doesn't load in for me for some reason. Tried earlier and now a few hours later. It loads to 100% and then just does nothing :(

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  • This may sound like a dumb question but I really am clueless about these devices. Do I need a Wifi connection to use them with Construct 2, or is there another way to test my games on them? I don't have Wifi, I'm on cable. How do you develop for these platforms? Is it a case of developing on your PC, uploading them to a site then connecting with the phone/tablet to the site?

  • Have to say it's all very confusing, there are so many choices. I'm a pure desktop/web user and never messed around with any mobiles or tablets. Would be fun to make a game with a touch-screen but I don't want to be spending a fortune. Which of these use Windows 8? The W8 store looks quite promising right now since it's not so saturated.

  • Or if your bullets are going to be destroyed when they leave the layout anyway, add the 'Destroy outside layout' behaviour and put the bullet on the outside of the screen in the editor.

  • Can you just store that info in global variables?

  • Can you maybe just have them fade in and out when it's their turn?

  • Ah ok, I get it. It's really good and fun to play, once you understand what's going on. I know you have lots to do, but here's a few things I think need improvement.

    It's not entirely clear who can move at which point. Could you make the counters flash/fade when it's their turn?

    When you get a special effect, more detail on what it does would be nice. At the moment it just says 'Feather' but doesn't say what it does. I assume you were planning to work on that anyway.

    An A.I opponent is definitely needed, playing against yourself isn't as much fun.

    The graphics are spot-on and that's a big seller. Give it some spooky music and sound effects, with a start and end screen and you're good to go :)

    Going to put up my game on either Clay.io or Kongregate or Chrome or Windows 8, lol, or just all of them. I might try to start a topic about marketing because it's something most of us are clueless about. If we could share our experiences, it might help us to decide how to publish.

    Glad you liked the Survivors game. I think that idea has plenty of potential but since my graphics skills are so weak, it's simply not good enough (it got rated at 2 to 3 on Kongregate). I might see if I can get a graphics guy to jazz up the graphics, get some crazy music (there's a great site where you can buy excellent music for 99 cents - the music at the start of Frontier (now renamed) was bought from there) and rewrite it (would take a few days, it's so simple) and I might be able to make that a decent game.

  • I know it's still in development and I'll keep checking on your updates because I'd like to help out with improvements, as you're helping me with mine (that's a point, I need to put up my latest version).

    Right now, I found two things in your game I think could be improved. I know it's dumb, but I actually couldn't work out where the dice was at first, lol. Maybe have it start on a 6, then it'll look more like a die :)

    Secondly, I dunno if you've started on the board itself yet, but I rolled the die and nothing happened. Am I supposed to do something to get started?

    I know it's early days but the presentation is excellent and it just looks like the sort of thing that will do well when it's completed. I'll keep checking in.

  • Excellent stuff, think you could be onto a winner with this one :)

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farflamex

Member since 7 Oct, 2012

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