farflamex's Recent Forum Activity

  • Thanks guys. For some reason I couldn't access the forum for the past 24 hours but in the meantime I seem to have solved it. I just used the bullet movement as I was doing and don't allow it to change the angle of the ship since it's a scrolling shooter, and can limit the ship to the boundaries - I was trying to use WindowWidth/Height but didn't realise that scales, but it works fine when I switched it to LayoutWidth/Height.

  • Been playing around with this idea, using the physics engine to make the rocks fall realistically. They look amazing and really work well, but I'm finding it impossible to get them to interact correctly with the player. For one thing, when the player pushes the rocks, they sometimes push all the way into a wall and then spring out again when you move. I need them to be rock-solid, as a rock should be.

    I guess the problem is that I'm trying to mix non-physics behaviour with physics behaviour (for example I'm using the player using the keys). Does anyone have a good example of moving a player around using the physics engine, or any other ideas on how this could work?

  • I'm experimenting with moving my player-ship with the mouse, but I don't want it to move directly to the mouse location (that's way too fast). The best solution so far is similar to the example where the ship moves using bullet behaviour. This works really well and feels good but there's one problem - I don't seem to be able to limit the position of the ship. I need to limit it to just the lower half of the screen. Is there some way I can do that using bullet behaviour?

    The 2nd option I can think of is how I'd do it in code - using math to work out the angle between the current position and the mouse position then move so far along that angle. I can't remember the math for this but I can probably find it, or does someone already know how it's done?

  • Thanks :)

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  • Ok never mind, much digging around later and I worked it out. That really could have been simpler instead of buried inside the 'About' button, which itself is buried in an invisible menu......

  • Call me a dumbass, but now that I've got my redeem code, I typed it in, all seemed fine. It asks me to download a file which contains my license. Now what do I do with it? I can't see anywhere in the free edition to enter the license.

  • Thanks. Kinda odd, I've never had problems with links in emails before, but I used a different browser and the links are fine now :)

  • When I receive the email for activating my account, it says 'Click here to activate', but then there's no link. Nor is any of the text clickable. I've sent a message to support but not sure how long it will take to get a reply. I've just bought a license and would like to sort this out ASAP so that I can start using the new features.

    Any ideas on how I can activate?

  • Brand new to Construct and I really like the look of it. Very powerful and easy to use and having fun just throwing stuff around :)

    First minor problem. I'm doing a scrolling vertical background which works fine. On top of that I'm putting a few buildings which are seperate objects which just reappear at the top after they've scrolled off the bottom. Works fine but every now and then the building seems to move a pixel out, as if it's been printed a frame afterwards or something. So it occasionally appears to slip/move relative to the background. How do I fix this?

    Not sure if this is also the correct place to ask, but I can't verify my forum account because where it says 'Click here to verify' in the email, there's no link, nor is the 'here' clickable or anything.

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farflamex

Member since 7 Oct, 2012

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