Lootzifr's Recent Forum Activity

  • Hey everyone,

    I am experimenting with the PhoneGap exporter and the Adobe Cloud Builder. I don't have any issues with new and small projects but I want to try to port a bigger HD app to with that method to iOS.

    Problem: When I get the .ipa back from the Cloud Builder and I put it on my iphone the app always crashes on loading. I tried to take out differend plugins, to load other layouts on start and to remove music. None of it helped.

    The game runs very well on web and on CCJS (android and ios) though.

    My project size:

    Approx. download: 2.9mb

    memory use 22.6mb

    Events: 1036

    Initial Layout size: 1920x1000

    Fullscreen: Scale outer

    Scaling: High quality

    HDPI: No

    Orientation: Landscape

    Sampling: Linear

    Downscaling: Low quality

    Pixel rounding: on

    Preload sounds: yes

    Used Plugins:

    Audio

    Browser

    Arrays

    GameCenter

    iAd

    Touch

    WebStorage

    I also copied the project and reduced it to one layout and it worked.

    I tried to use the debug function that comes with the PhoneGap builder but it doesn't work or I am not able to figure it out.

    Does anybody know how to use that debugger so I can figure out what is causing the crash?

    My Device: iPhone 5, iOS 8.0.2

  • Ashley Oh nice, I missed that article. Really great. Thanks for writing it down. Pritty clear

    Ok, I integrated both now(iAds and Game Center), but can't test it. I left my mac at work Maybe I will go and get it later.

    Another missing thing: "Show/open achievements", I don't want to build a view myselft from recieved data. Would be nice to just open the iOS achievements to show it.

  • I gave it a quick try and here is some feedback:

    • I really like the option to be able to load the player's image. That is something I am going to test soon.
    • I like the triggers (fail/error/success).

    Questions:

    1. Do I need to run "authenticate user" on any start of the game?

    2. I am missing the "request score" action to be able to sync with an already submitted higher score.

  • Hey Ashley,

    Do you mean by "PhoneGab" -> "Crosswalk" as well? I am interested in using/testing Game Center for iOS and iAds, but I need the Google Play Games Service plugin as well for that. Are you working on that? Any plans?

    Would be nice to just have one leaderboard/achievement plugin like the CCJS Plugin had (for both iOS and Android).

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  • Hey Naji,

    that was quick And your review si very good. Your feedback is matching with my user tests mostly. Just to give some feedback back:

    Missing tutorial: I tested several types of doing that but wasn't able to find a good one. Most users hate to read text and skip it eather or. AS you noticed it is not to hard to figure out how the game works so I decieded to not implement it one so far.

    Game modes: It is very interesting that you like those game types more because they r just a side product I will think about it to set it as first/default play mode. The Normal mode with upgrading options is more for experienced users and makes most fun if both player know what they do.

    Menu grafics: You are just right, nothing to add. I just focused on the game part.

    I will let you know when I am going to upgrade the game. Thanks for taking the time and writing about it

    Btw: What is your testing-device?

  • Nope, I guess that is normal. My exports are all around that size too.

  • Let me know If you want background info on it as well <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    Name : Bombardment - Battleship Duell

    Android Link : https://play.google.com/store/apps/deta ... free&hl=en

    iOS Link: https://itunes.apple.com/en/app/bombard ... 87543?mt=8

    Genre : Strategy

    Size : 15 MB

  • Hey, did you set up an admob ID? You can run it in test mode but I think you have to put a valid ID in there anytime.

    Did you integrate the right third-party-plugin in Intel XDK Cordova? There are several out there.

    Here is a nice tutorial by Andi: http://shatter-box.com/documentation/co ... r-android/

    Works fine for me in test mode so far. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Hey,

    1. Yes, you can just export from construct2 and override the project files. I never close the project for that and it works fine.

    2. In that case "Same" means your apk has to have the same ID (com.yourdomain.yourgamename) and needs to be signed with the correct certificate. There is also the version number. If you have exported with cocoonjs bevore they had set it up every time you compiled your game. In Intel XDK you can set that number by yourself. If you are not sure you can just type in there "100" and then every update plus one. It doesn't have to be in order but always be higher than the apk deployed before.

    3. I don't really get what you mean by that. Just use ID (com.yourdomain.yourgamename) for all your games. It doesn't matter what platform (android, ios, tizen, windows phone,...) This should be always correct then.

  • cranberrygame oh nice. Really cool. Going to buy your complete package as soon as it is in there. To me Game-Center (iOS) and Google-Play-Game-Services (Android) leaderboards and achievements are the most interesting plugins beside banner integrations.

    If you want to pick something else from my wish list: Amazon-Game-Circle (achievements & leatherboard)

  • hey, looks like a good set of plugins, but I am missing the Google Play Game Services plugin. Is it included in GameCenter (that is usually just the name for iOS game services).

  • Hey guys,

    I just wanted to share with you my new version of "Bombardment". Almost everything is new.

      • New pixel art sytle
      • New turret types
      • New game modes
      • Social achievements and leaderboard (Google Play Games on the Android version)
      • New music
      • Tablet optimized
      • New 3D logo
      • More speed

    I hope you like it. Please give me some feedback on what you like and what I should improve next

    Here are the webbrowser game links if you want to compare it:

    New: Bombardment 2.0

    Old: Bombardment 1.4

    Bombardment on Google Play Store

    iOS Version is following soon

    Cheers, Marco

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Lootzifr

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