Hey guys,
I am working on a tower defence game for android-devices. I am very thankfull for the pathfinding functions, but there were a few things I had to work around. Maybe someone noticed the same problems or has any advice.
Here are my experiences and maybe suggestions for Scirra-Team:
1. It would be nice to be able to find just one way through a maze and then send several enemies on that path. Right now each enemy has to find its own. I don't need that for my game and I would like to save those operations. The Pathfinding-Plugin had this option but I just want to use the included functions. Due to the fact that I am building for mobile devices I want to avoid any waste of cpu because I also need turret-behavior and a lot of colision detections.I am happy about any extra fps
2. I had big problems with the obstical-map. In my game the player is going to be able to set extra blocks to increase the path length for enemies. I dont mind that the action takes a bit, but it would be nice to have a trigger like "on obstical-map recalculated" Right now I am giving it a buffer of serveral seconds to get sure that its done. On my Android device I had problems with less than 3 seconds. Enemies were walking through new blocks (= map wasnt updated fast enough).
cheers Marco