> Size is still a factor for c2 games, since google play and appstore has a 30mb limit for executables.
>
It's actually 50mb for Google Play, and I don't think iOS implements a limit. Intel are working on support for expansion APKs to work around the limit, too.
Ah yeah, my bad 30mb is for cocoonjs, 50 for google play, and i'm not sure of appstore but apple says that developers can upload additional files, they had something like a limitation for 3-4g download for appstore or something like that, about 60-100mb. Anyway, i'm happy that the work on expansion files is on progress.