PantsSleeve's Recent Forum Activity

  • Here is an example capx. You can set as many words-to-check as you want. The loop will stop as soon as it finds a profanity. For example if you add "fuck" to your profanity-list and a user types "fucked up", it will be identified as a profanity because the input string "fucked up" contains the word "fuck".

  • See my answer here:

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  • according to Ashley it should work are you sure you are using it correctly?

    https://www.scirra.com/tutorials/992/ho ... ith-ejecta

    • The WebStorage plugin's session storage is not available. Use local storage or global variables instead.

    Here is an example:

  • Looks cool what is it? A vehicle builder/configurator?

  • Here is an example capx of what you want.

    click/tap anywhere to spawn a firefly object use arrow right and left to move the firefly objects. If they touch the box and if explosion (global variable) is 1 then there will be an explosion and they will fly away

  • Hi here is one way of doing it, I would add a "Family" for example "Enemies" or "Items" and then add the effect to that family, because you don't have to write repetitive code like the one in my example. But I wanted to support the free version of construct 2 as well so my example contains some repetitive code.

  • Hi,

    I think it looks good they way you have it, that the trace is created where the Sprite was when you pressed the button. If you really want it to be created in the new spot a simple way would be to add a wait with 0.05s before the trace is created.

    I'll attach an example.

  • You will have to explain what you mean a bit more in detail, are you using file with json as storage? My spontaneous first thought is why are you not using the webstorage? But like I said it's hard answering without more information.

  • Hi,

    When I export my app using the cordova exporter, I only select the "Hide status bar" option. NOT the geolocation option.

    Then I upload my app to build.phonegap.com and download the ipa-file, then I install the app on my iPad and iPhone and when I open the app it pops up this alert:

    "Allow <App Name> to access your location even when you are not using the app?"

    I'm trying to get the app out on app store and Apple is asking why the app need the location permission and the truth is I just can't figure out how to get rid of it, any help is appreciated.

    This is my config.xml file, I've tried adding some extra things to remove the permission alter but without any luck so far:

    <?xml version="1.0" encoding="UTF-8"?>
    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="se.onemuppet.draw" version="1.0.0">
    
      <name>myDraw</name>
      <description>Drawing</description>
      <author href="http://onemuppet.se/" email="borgenvik.david@gmail.com">David Borgenvik</author>
    
      <icon src="icon-128.png" width="128" height="128" />
      <icon src="icon-256.png" width="256" height="256" gap:role="default" />
    
      <preference name="permissions" value="none"/>
      <preference name="android-targetSdkVersion" value="21" />
    
      <preference name="orientation" value="landscape" />
      <preference name="fullscreen" value="true" />
      <gap:config-file platform="ios" parent="UIStatusBarHidden">
        <true/>
      </gap:config-file>
      <gap:config-file platform="ios" parent="UIViewControllerBasedStatusBarAppearance">
        <false/>
      </gap:config-file>
    
      <preference name="deployment-target" value="8.0" />
      <preference name="android-minSdkVersion" value="21" />
      <preference name="target-device" value="universal" />
      <preference name="EnableLocation" value="false" />
    
      <!-- Optional splash screen image, e.g.: -->
    
      <!-- iPhone / iPod Touch  -->
      <icon src="icon-57.png" gap:platform="ios" width="57" height="57" />
      <icon src="icon-60.png" gap:platform="ios" width="60" height="60" />
      <icon src="icon-120.png" gap:platform="ios" width="120" height="120" />
      <icon src="icon-114.png" gap:platform="ios" width="114" height="114" />
    
      <!-- iPad -->
      <icon src="icon-72.png" gap:platform="ios" width="72" height="72" />
      <icon src="icon-144.png" gap:platform="ios" width="144" height="144" />
      <icon src="icon-76.png" gap:platform="ios" width="76" height="76" />
      <icon src="icon-152.png" gap:platform="ios" width="152" height="152" />
    
      <!-- Settings Icon -->
      <icon src="icon-29.png" gap:platform="ios" width="29" height="29" />
      <icon src="icon-58.png" gap:platform="ios" width="58" height="58" />
      <icon src="icon-50.png" gap:platform="ios" width="50" height="50" />
      <icon src="icon-100.png" gap:platform="ios" width="100" height="100" />
    
      <!-- Spotlight Icon -->
      <icon src="icon-40.png" gap:platform="ios" width="40" height="40" />
      <icon src="icon-80.png" gap:platform="ios" width="80" height="80" />
    
      <!-- Optional splash screen image, e.g.: -->
      <gap:splash src="splash480.png" gap:platform="ios" width="480" height="320" />
      <gap:splash src="splash320x480.png" gap:platform="ios" width="320" height="480" />
    
      <gap:splash src="splash960.png" gap:platform="ios" width="960" height="640" />
      <gap:splash src="splash640x960.png" gap:platform="ios" width="640" height="960" />
    
      <gap:splash src="splash_iphone5.png" gap:platform="ios" width="1136" height="640" />
      <gap:splash src="splash640x1136.png" gap:platform="ios" width="640" height="1136" />
    
      <gap:splash src="splash.png" gap:platform="ios" width="1024" height="768" />
      <gap:splash src="splash768x1024.png" gap:platform="ios" width="768" height="1024" />
    
      <gap:splash src="splash568.png" gap:platform="ios" width="568" height="320" />
      <gap:splash src="splash320.png" gap:platform="ios" width="320" height="568" />
    
      <gap:splash src="splash1334.png" gap:platform="ios" width="1334" height="750" />
      <gap:splash src="splash750x1334.png" gap:platform="ios" width="750" height="1334" />
    
      <gap:splash src="splash2208.png" gap:platform="ios" width="2208" height="1242" />
      <gap:splash src="splash1242x2208.png" gap:platform="ios" width="1242" height="2208" />
    
      <gap:splash src="splash2048x1536.png" gap:platform="ios" width="2048" height="1536" />
      <gap:splash src="splash1536x2048.png" gap:platform="ios" width="1536" height="2048" />
    
    </widget>[/code:1qtj6fmq]
  • Thanks , I tried it a couple of days ago, connected the computer to the TV with apple-tv and gave my sons a smart phone each as a controller and it worked well. They are only 2 and 5 years old and I manage to keep them playing for a good two minutes, which is something like 2 hours in grown-up time

    I've done everything from scratch so I'm not using anything from superhappyfuntimes, mostly because I felt C2 had all the needed parts all ready.

    Anyway, this is how I've set it up so far. There are three components:

    • Main game: made with construct 2
    • Controller: made with construct 2
    • Nodejs server, to connect the main game and the controllers

    A user downloading the "package" should not have to care about the nodejs server (unless they want to). But they will have to start the nodejs server on their local computer.

    The controllers will send simple input instructions to the websocket server which the server will send to the main game. The main game has "functions" like "Joined", "Dropped" and so on. A user could add new actions to send from the controller and add support for interpreting those in the main game without having to modify the nodejs websockets server. So all modifications will be done in construct 2.

    The controller and the main game would be pretty simple to change. All the coding will be done in the main game (unless you want to add new actions from the controller). But if you would like a user to loose hp when another user bounces of their head that would be normal event based coding in c2 in the main game.

    I'm currently working on another construct 2 project and just did this for fun, but it there are more people interested I will of course try to make a beta release of "this", codename CrowdGaming

    KFC yes but adding the need for a nodejs websockets server. The reason I looked into this from the start was because I was disappointed to find out that ios did not support webRTC which means there is no C2 multiplayer support on iOS, so I started investigating alternatives ended up with websockets did a multiplayer game with a nodejs server hosted on a amazon AWS micro instance had too much lag and figured it would be better on LAN which it was.

  • Here is my first working prototype: http://youtu.be/oVBihLMjJAU

    Let me know if there is any interest for it?

  • I've been investigating this a bit and have an ok idea of how to develop this. But it will take a lot of effort. And I may very well run into something that I cannot solve due to lack of time and or knowledge or both

    I just wanted to check with your quickly if I (or someone else) did proceed to develop this and released it on the Scirra store as a template/bundle (or what ever it should be called) so that people could use to develop their own games, what would you consider beeing a fair price? 10$? 20$?

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