PantsSleeve's Recent Forum Activity

  • This sounds awesome since webRTC isn't supported yet on iOS I think this is what I will be using for iOS multiplayer. I will try to get some time to test it out after Christmas.

  • pew* It took me the better part of this day and close to 40 tries using Application Loader before I finally got my app submitted, so to anyone not wanting to spend their day googling and trial and erroring here you go.

    Create a lot of icons and splash screens in different sizes and add them to your construct 2 project under "Files". See my config.xml below to find out exactly with dimensions are required.

    [attachment=0:1z0mef6q][/attachment:1z0mef6q]

    Modify your config.xml (in the directory where your exported game is) to match these values for icons and splashes:

    <?xml version="1.0" encoding="UTF-8"?>
    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="se.onemuppet.draw" version="1.0.0">
    
      <name>myDraw</name>
      <description>Drawing</description>
      <author href="http://onemuppet.se/" email="borgenvik.david@gmail.com">David Borgenvik</author>
    
      <preference name="permissions" value="none"/>
      <preference name="android-targetSdkVersion" value="21" />
    
      <feature name="http://api.phonegap.com/1.0/network"/>
    
      <preference name="orientation" value="landscape" />
      <preference name="fullscreen" value="true" />
      <gap:config-file platform="ios" parent="UIStatusBarHidden">
        <true/>
      </gap:config-file>
      <gap:config-file platform="ios" parent="UIViewControllerBasedStatusBarAppearance">
        <false/>
      </gap:config-file>
    
      <preference name="deployment-target" value="8.0" />
      <preference name="android-minSdkVersion" value="14" />
      <preference name="target-device" value="universal" />
    
      <!-- iPhone / iPod Touch  -->
      <icon src="icon-57.png" gap:platform="ios" width="57" height="57" />
      <icon src="icon-60.png" gap:platform="ios" width="60" height="60" />
      <icon src="icon-120.png" gap:platform="ios" width="120" height="120" />
      <icon src="icon-114.png" gap:platform="ios" width="114" height="114" />
    
      <!-- iPad -->
      <icon src="icon-72.png" gap:platform="ios" width="72" height="72" />
      <icon src="icon-144.png" gap:platform="ios" width="144" height="144" />
      <icon src="icon-76.png" gap:platform="ios" width="76" height="76" />
      <icon src="icon-152.png" gap:platform="ios" width="152" height="152" />
    
      <!-- Settings Icon -->
      <icon src="icon-29.png" gap:platform="ios" width="29" height="29" />
      <icon src="icon-58.png" gap:platform="ios" width="58" height="58" />
      <icon src="icon-50.png" gap:platform="ios" width="50" height="50" />
      <icon src="icon-100.png" gap:platform="ios" width="100" height="100" />
    
      <!-- Spotlight Icon -->
      <icon src="icon-40.png" gap:platform="ios" width="40" height="40" />
      <icon src="icon-80.png" gap:platform="ios" width="80" height="80" />
      
      <!-- Optional splash screen image, e.g.: -->
      <gap:splash src="splash480.png" gap:platform="ios" width="480" height="320" />
      <gap:splash src="splash320x480.png" gap:platform="ios" width="320" height="480" />
      
      <gap:splash src="splash960.png" gap:platform="ios" width="960" height="640" />
      <gap:splash src="splash640x960.png" gap:platform="ios" width="640" height="960" />
      
      <gap:splash src="splash_iphone5.png" gap:platform="ios" width="1136" height="640" />
      <gap:splash src="splash640x1136.png" gap:platform="ios" width="640" height="1136" />
      
      <gap:splash src="splash.png" gap:platform="ios" width="1024" height="768" />
      <gap:splash src="splash768x1024.png" gap:platform="ios" width="768" height="1024" />
      
      <gap:splash src="splash568.png" gap:platform="ios" width="568" height="320" />
      <gap:splash src="splash320.png" gap:platform="ios" width="320" height="568" />
      
      <gap:splash src="splash1334.png" gap:platform="ios" width="1334" height="750" />
      <gap:splash src="splash750x1334.png" gap:platform="ios" width="750" height="1334" />
      
      <gap:splash src="splash2208.png" gap:platform="ios" width="2208" height="1242" />
      <gap:splash src="splash1242x2208.png" gap:platform="ios" width="1242" height="2208" />
      
      <gap:splash src="splash2048x1536.png" gap:platform="ios" width="2048" height="1536" />
      <gap:splash src="splash1536x2048.png" gap:platform="ios" width="1536" height="2048" />
    
    </widget>[/code:1z0mef6q]
  • Did you add the files to your construct 2 project? With names matching those you typed in the config.xm?

    I've just spent the better part of the day figuring out the correct settings to upload a phonegap project and I'll happily share (so that hopefully I'll remember it better).

    I'll paste the contents of my config.xml file below and attatch an image showing the images so that you can see how I've set it up in construct 2.

    Good luck!

    [attachment=0:dmvw0moa][/attachment:dmvw0moa]

    <?xml version="1.0" encoding="UTF-8"?>
    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="se.onemuppet.draw" version="1.0.0">
    
      <name>myDraw</name>
      <description>Drawing</description>
      <author href="http://onemuppet.se/" email="borgenvik.david@gmail.com">David Borgenvik</author>
    
      <preference name="permissions" value="none"/>
      <preference name="android-targetSdkVersion" value="21" />
    
      <feature name="http://api.phonegap.com/1.0/network"/>
    
      <preference name="orientation" value="landscape" />
      <preference name="fullscreen" value="true" />
      <gap:config-file platform="ios" parent="UIStatusBarHidden">
        <true/>
      </gap:config-file>
      <gap:config-file platform="ios" parent="UIViewControllerBasedStatusBarAppearance">
        <false/>
      </gap:config-file>
    
      <preference name="deployment-target" value="8.0" />
      <preference name="android-minSdkVersion" value="14" />
      <preference name="target-device" value="universal" />
    
      <!-- iPhone / iPod Touch  -->
      <icon src="icon-57.png" gap:platform="ios" width="57" height="57" />
      <icon src="icon-60.png" gap:platform="ios" width="60" height="60" />
      <icon src="icon-120.png" gap:platform="ios" width="120" height="120" />
      <icon src="icon-114.png" gap:platform="ios" width="114" height="114" />
    
      <!-- iPad -->
      <icon src="icon-72.png" gap:platform="ios" width="72" height="72" />
      <icon src="icon-144.png" gap:platform="ios" width="144" height="144" />
      <icon src="icon-76.png" gap:platform="ios" width="76" height="76" />
      <icon src="icon-152.png" gap:platform="ios" width="152" height="152" />
    
      <!-- Settings Icon -->
      <icon src="icon-29.png" gap:platform="ios" width="29" height="29" />
      <icon src="icon-58.png" gap:platform="ios" width="58" height="58" />
      <icon src="icon-50.png" gap:platform="ios" width="50" height="50" />
      <icon src="icon-100.png" gap:platform="ios" width="100" height="100" />
    
      <!-- Spotlight Icon -->
      <icon src="icon-40.png" gap:platform="ios" width="40" height="40" />
      <icon src="icon-80.png" gap:platform="ios" width="80" height="80" />
      
      <!-- Optional splash screen image, e.g.: -->
      <gap:splash src="splash480.png" gap:platform="ios" width="480" height="320" />
      <gap:splash src="splash320x480.png" gap:platform="ios" width="320" height="480" />
      
      <gap:splash src="splash960.png" gap:platform="ios" width="960" height="640" />
      <gap:splash src="splash640x960.png" gap:platform="ios" width="640" height="960" />
      
      <gap:splash src="splash_iphone5.png" gap:platform="ios" width="1136" height="640" />
      <gap:splash src="splash640x1136.png" gap:platform="ios" width="640" height="1136" />
      
      <gap:splash src="splash.png" gap:platform="ios" width="1024" height="768" />
      <gap:splash src="splash768x1024.png" gap:platform="ios" width="768" height="1024" />
      
      <gap:splash src="splash568.png" gap:platform="ios" width="568" height="320" />
      <gap:splash src="splash320.png" gap:platform="ios" width="320" height="568" />
      
      <gap:splash src="splash1334.png" gap:platform="ios" width="1334" height="750" />
      <gap:splash src="splash750x1334.png" gap:platform="ios" width="750" height="1334" />
      
      <gap:splash src="splash2208.png" gap:platform="ios" width="2208" height="1242" />
      <gap:splash src="splash1242x2208.png" gap:platform="ios" width="1242" height="2208" />
      
      <gap:splash src="splash2048x1536.png" gap:platform="ios" width="2048" height="1536" />
      <gap:splash src="splash1536x2048.png" gap:platform="ios" width="1536" height="2048" />
    
    </widget>[/code:dmvw0moa]
  • Nutzaboutpoker can you please post all the required things you added to your config.xml, it would be helpful for the rest of us and probably good for Ashley as well, when trying to modify the generated config.xml.

    Ashley, I've attached a screen dump of the errors I get when trying to publishing through Application Loader.

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  • There is still limited support for webRTC in mobile browsers, Android has the best support to the best of my knowledge, but I don't think there is any support for the scrirra multiplayer object on ios browser now. Hopefully it won't be long before mobile browser support is better.

    Right now I think downloading and hosting the happyFunTimes server and perhaps building a happyFunTime plugin to construct 2 if needed so that the games could listen for and interpret the input (havn't looked into the happyFunTime API yet), would be our best bet. Maybe you could email the people behing happyFunTime and ask if they could look into a construct 2 integration?

  • Reading this:

    https://github.com/greggman/HappyFunTim ... s.md#clone

    "If you're doing it in JavaScript use any game framework you want, copy one of the examples, or write from scratch but a few rules. If you're doing it in Unity3D or any other language you should still follow the info below."

    suggests to me that it should be possible to deploy a construct 2 game with HappyFunTimes, maybe it's necessary to write a plugin that supports the controller input API, but that shouldn't be impossible.

    very promising.... soooo many fun things to do, so little time! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • wow cool! I hope I have time to look into this more!

    Regarding your question are you asking if we could make games for happyFunTimes, using construct 2?

  • Good job! I've always like those "Simon says"-type of games. I'll see if I can snatch my wifes android and try it some day

  • It's great to see so many construct2ers joined ld48! I had a lot of fun, here is the game I made:

    http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41104

  • Hi! 32 year old Swede, work as a systems developer which I enjoy, but developing games is my passion. I've been developing games in my spare time the last 7 years, but the last 2 years I've been investing more time in game development.

    I'm focused on mobile game development and I've released a couple of games for android and iOS. I have a ton to learn but I figured I'd gather enough knowledge about C2 to build a bigger project som right now I'm working on a really fun project that I'm hoping to release X-mas 2014.

    I'm looking for people to work with a specially on the art side. So far I've made the art for my game myself (or used free resources), but I'm just not good enough to create art at the level I want.

    If anyone is interested send me a PM as a start and we'll see where it leads. Here are a few screen shots of the game I'm working on right now.

  • If anyone happens to stumble upon this thread, there is an official plugin (UserMedia plugin) which supports this on a limited number of devices, some iOS7 devices and also Chrome Canary.

  • I just deployed an iOS update to a very simple game called Balloons & Bubbles... I tested it on a iphone 4Gs and 5c and both had very good fps. I have not tested the 2.0.0 on any of my previous, bigger games. Make sure you tell Ludei any problems you have so they fixed. When I've been in contact with them earlier they have fixed stuff, pretty quick.

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