PantsSleeve's Recent Forum Activity

  • goldentreee Sounds good! I'am ready to release My first c2 game on the app store. Just waiting for the new cocoonjs 1.4 and the new cloud compiler to release to see if it adds something intresting.

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  • Tinydudes - The stolen Candy.

    My first construct 2 game is pretty close to a first release. It's a Catapult/Platform/Puzzle game. I've written three children's books about the Tinydudes earlier but hopefully this game will be fun for kids and adults a like :)

    <img src="http://www.onemuppet.se/Games/Tinydudes/logo.png" border="0">

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  • Just downloaded it on My 4gs, good job!! I like the menus and the colors alot! And the game it self is simple but fun! Keep up the good work!

  • Tekniko Yes it did

  • Great, I'm doing an android/iOS launch within the next month. But with the normal scirra-release-rate I shouldn't have to wait long!

  • Link to .capx file (required!):

    http://www.onemuppet.se/Game/cocoonjsBox2d.Common-bug.capx

    Link to exported cocoonjs-zip:

    http://www.onemuppet.se/Games/newproject.zip

    Steps to reproduce:

    1. Open r127 and pick Template Physics puzzle

    2. Export to cocoonjs (I did not minify the script)

    3. Run it in the latest cocoonjs launcher (iphone 4gs)

    Observed result:

    Javascript Exception (Line: 25419) Tag: 'timer'): TypeError: 'undefined' is not an object (evaluating 'Box2D.Common')

    Expected result:

    A running game with no errors, like it has been in previous versions of c2.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r127

  • It's been a while since anything was written here. Has anyone implemented the iOS Game Center extension with construct and cocoonjs?

  • Im having trouble using the system expression "ModalsOpen" when using the coocoonjs launcher.

    I have a check that only allows certain types of action if the ModalsOpen count is 0 or less, but it is never true.

    I've been reading everything I could find from you austin, and based on what that I'm guessing it's because cocoonjs doesn't support DOM elements. It would however be great to know if any ClayIO window is showing or not.

    ------------------------------------------------------------

    The only error that I get from the cocoonjs launcher is:

    JSUTilities Exception: TypeError: 'undefined' is not an object (evaluating 'I.UI') Line: 1945: ? Tag: requestAnimationFrame

    But this dosn't seam to have anything to do with this specific problem?

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