PantsSleeve's Recent Forum Activity

  • The Hunt For A New Past

    It's been 10 years since this insanity started, 10 years since I thought about anything else, 10 years since I cared about anything or anyone else, 10 years since I met D�rion...

    I still remember every detail of our brief meeting. The lonely chair in an otherwise crowed bar, the old man cloaked and hooded, the smell, the bartender looking nervously at me sitting down, the sound of his voice as his started to speak... At first I just waved it off as an old man rambling, but when I finally got to my room later that night I realized that what he had told me stuck. I lay awake, with his words ringing in my ears, his voice echoing in my brain. I asked around the next morning wanting to know more about the old man. Suddenly I found myself outside of the bar from last night, I hesitated for a moment, opened the door. The bartender was still there cleaning up.

    • He left a note for you, he said. There was no need to explain who left it. As I grab the note the bartender looked me in the eyes and said, with a low, almost sad voice:
    • You still have a choice... a million thoughts went through my head, a part of me understood what he meant, but greed, the will to explore or the feeling that this is what I was meant to do quickly erased that part from me. I had made my choice the bartender let go of the note, the doors shut behind me and I walked away....

    That was 10 years ago. Today I'm at the end of that 10 year journey, today I reap the rewards... or so I thought...

    -----------------

    I'm not sure I much of a writer and it's hard to write in a language that's not your native but that is my background story leading up to my latest game which is only starting to take shape... It started out as a mobile/touch movement experiment, and things kind of took of from there. The graphics are still very, very raw.

    There are three "moves" you can make:

    1. Draw a Path: Hold down you mouse button and move it to draw a path, the player will follow that path.

    2. Shot: (after collecting your first wepon (it's to the left at the start) you can do a quick mouse press anywhere at the screen and the shot will go in that direction.

    3. Stop: Hold down the mouse button with out moving it for a short while and the player will stop.

    If anyone want to give it ago please go right ahead! As always any feedback positive or negative is welcome!

    http://www.onemuppet.se/games/space

    <img src="http://www.onemuppet.se/games/space/1.png" border="0">

    <img src="http://www.onemuppet.se/games/space/2.png" border="0">

  • Rory Thank you! BTW, "My Irrational Fear of Unicorns" must be one of the best titles for a game ever!

  • mineet thank you! It makes me really happy that someone else likes my work! :)

  • Hi All,

    I've just finished my first Construct 2 Game, Tinydudes - The Stolen Candy. I've published it on App Store and Google Play.

    Technologies used:

    • Construct 2
    • Clay.io (construct 2 plugin for highscores, achievements and cloud data storage)
    • Cocoonjs (android and iOS compilation)

    if anyone would take a minute to give some feedback/advice or just say hi that would be very much appreciated, thanks! :)

    Let me know if you have any questions or if I can help you with anything.

    ----------------------------------------

    Teaser/Trailer:

    Subscribe to Construct videos now

    App Store:

    https://itunes.apple.com/se/app/tinydudes-the-stolen-candy/id648369193?mt=8

    Google Play:

    Full:

    https://play.google.com/store/apps/details?id=se.onemuppet.tinydudes

    Light:

    https://play.google.com/store/apps/details?id=se.onemuppet.tinydudesfree

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/1.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/2.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/3.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/4.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/5.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/6.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/7.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/8.png" border="0">

    <img src="http://www.onemuppet.se/Games/Tinydudes/Screenshots/9.png" border="0">

  • Title: Tinydudes - The Stolen Candy

    Price: 0.99

    Wrapper: CocoonJS

    Other: Clay.io plugin for highscores, achievements and cloud storage.

  • Ok, thx Ashley!

  • Link to .capx file (required!):

    http://www.onemuppet.se/Games/GetLocalCenterBug.capx

    Cocoonjs zip file:

    http://www.onemuppet.se/Games/GetLocalCenterBug.zip

    Steps to reproduce:

    1. Export with Cocoonjs

    2. Run the exported zip with the cocoonjs launch (tested on iphone 4gs)

    3. Click on the "Candy Master" image.

    4. Check the Console -> Errors.

    Observed result:

    Javascript Exception (Line:30712 Tag: 'touchend'): TypeError: 'undefined' is not a function (evaluating 'this.body.GetLocalCenter()')

    Expected result:

    The image should be moved without any errors.

    This is a silly test capx file just to show the error, the way I use this is for "Buttons", where I have a touchstart that set a "MenuAction" variable, and on touchend I check which "MenuAction" variable is set and if the user is still touching that "Button". So the user can click, hold and change their mind and end the click outside the button which won't result in any action.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7.

    Construct 2 version:

    r130, (this but was introduced in r129, I just didn't have time to file the bug until now).

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  • Hi!

    I have just completed my first construct 2 game, Tinydudes - The Stolen Candy. I've published it to Google Play and I'm waiting for Apple to approve it.

    Links to game on Google Play:

    Free: https://play.google.com/store/apps/details?id=se.onemuppet.tinydudesfree

    Paid:

    https://play.google.com/store/apps/details?id=se.onemuppet.tinydudes

    Link to teaser/trailer movie:

    http://www.youtube.com/watch?v=UXxiNKqZH6k

    I'm very grateful for any feedback so that I can make this and future games better!

  • ludei Great to hear!

    I just released My first construct 2 game with cocoonjs, to Google Play and app store. So far Im very pleased with Ludei and cocoonjs! looking forward to see what you got for the future!

  • ludei When will you release the new cloud compiler and launcher? Excited! :)

  • I'm using the Clay.io plugin for these things. Which gives me the ability to have the same high scores for both Android users on Google Play and iOS users on App Store.

    You can read about and download the Clay.io plugin here:

    clay.io/docs/scirra

    To see it in action check out the game for android here:

    Free: play.google.com/store/apps/details

    Paid: play.google.com/store/apps/details

    I'm still waiting for Apple to approve my game (it was submitted for review 2 days ago).

    Let me know if I can help

  • The play game service sounds really interesting! It would be great if there if we could get someone at google, that works with the game service, to write a cs2 plugin. It should be a win-win, they get more high quality games and we get the chance to use there services for making our games even better.

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