PantsSleeve's Recent Forum Activity

  • I was going to enter, but I just found out that Swedish developers can't enter the contest?! :(

    I will send an email to the Tizen people just to have this confirmed...

  • alemar Thank you! :) If anyone likes it and want to get updates on the progres and when it's released just "like" Mr Poo McFart on Facebook.

  • Windwalker Thanks!! That's the reaction I've been looking for! :)

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  • Hi Everyone!

    I'm working on a new game called: Mr Poo McFarts Poo And Fart Adventures! The goal was to create a fun game for kids and I'am also aiming to create the Ultimate Toilet Game (game which your can quickly play during a toilet break).

    The game is due for release to iOS and Android in October, so I'm in the test and tweak phase right now.

    If you are intrested in more updates please like the facebook page:

    https://www.facebook.com/poomcfart

    <img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/q79/s720x720/1229974_323273544476808_697516757_n.jpg" border="0">

    <img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/r270/1185228_323269657810530_1586833617_n.jpg" border="0">

    <img src="http://www.onemuppet.se/Games/Poo/InGamePoo.png" border="0">

  • Hi austin

    Clay.io plugin: 0.4.12

    Construct 2: 143

    Cocoonjs launcher 1.4

    Test device: Iphone 4gs

    I'm having two issues:

    • When I have logged in and have Clearence == 'clay', the Clayio.PlayerUsername is always 'Anonymous'.
    • When I prompt the logout dialog the dialog shows, BUT the 'Log me out' button never shows.

    As a result all users that posts a highscore are called Anonymous in the highscore list. But the list still shows the write picture and if I click a highscore I come to that user in clay.

    There are no error in the cocoonjs log.

    When testing this in a browser everything looks good.

    Screen shots from cocoonjs launcher:

    <img src="http://www.onemuppet.se/Games/Bugs/image.png" border="0" />

    <img src="http://www.onemuppet.se/Games/Bugs/image%20%281%29.png" border="0" />

    <img src="http://www.onemuppet.se/Games/Bugs/image%20%282%29.png" border="0" />

  • I was also interested in any previous art you had done arvin00. I googled your name and found a couple of hits, it would of course be better if you linked to your own work :) but in lack of that this is what I found:

    arvin00.cghub.com/images

    Have you done this arvin00?

  • Also I just read the Ludei change log for their new launcher version 1.4.1 http://wiki.ludei.com/cocoonjs:releases#v_141, and it said that:

    • Fixed problem with width and height css attributes

    I wild guess would be that maybe those css problems lead to the scaling issues that Mayfly described?

  • I've been testing with the new 1.4 cocoonjs launcher for android and ios and I have:

    • Clayio.LoggedIn == 1

    but

    • Clayio.PlayerUsername == Anonymous

    I have it setup in my game so that if Clayio.LoggedIn == 1 then it should show a logout button (that prompts the logout screen) and since LoggedIn == 1 all the time it only shows the logout button but when I click it the logout dialog is an empty dialog (normally it would have a logout button).

    Could you have a look at the LoggedIn expression austin?

  • Hi!

    Thanks for testing and for the reply, I appreciate it a lot! I'm trying to get an updated version of the game out but there are currently problem with the latest version of the Clay.io plugin. I will notify Austin about the problems that you reported and I'll also take a look at it myself to see if I could tweek the css to make it more responsive.

    It would be great if you could take a screenshot and email it to me at onemuppet.david@gmail.com, so that I have a clear understanding of the problem.

    Big thanks tumira

  • Wigriff I'm really glad to hear you like it and that the controls grew on you. It's a long journey a head before the game is completly playable. but I will try to make it in steps so that you will be able to play the game while I continue to evolve it and the updates will just seamlessly extend the gameplay, without removing any items or gold that you have collected.

    Tanks again for playing it mineet and Wigriff@Wigriff Thank you! :)

    --------

    http://www.onemuppet.se/games/space

  • Wigriff Thank you! :)

    The controls are a bit limited I admit but they are (hopefully) more intuitive at a mobile/pad and my main focus when building games is the mobile market, using the cocoonjs plugin to speed things up.

    http://www.onemuppet.se/games/space

  • mineet Thank you so much!

    I was pretty sure I was the only one surfing the forums at this hour (it's 02:00 in the morning here) but you proved me wrong, fast! ;) I got an early train to catch tomorrow so I'd best be getting to bed, thanks again mineet!

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